Module:MonsterVariantsTable
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This documentation is transcluded from Module:MonsterVariantsTable/doc. [edit] [history] [purge]
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Module:MonsterVariantsTable's function main is invoked by Template:MonsterVariantsTable.
Module:MonsterVariantsTable requires Module:Edit button.
Module:MonsterVariantsTable requires Module:Mw.html extension.
Module:MonsterVariantsTable requires strict.
require('strict')
require('Module:Mw.html extension')
local editbutton = require('Module:Edit button')
local p = {}
function p.main(frame)
local args = frame:getParent().args
return p._main(args[1] or args.variant or '')
end
local function formatProfessionLevel(profession, level, high)
profession = profession or 'Unknown profession'
local level_text = tostring(level or '?')
if high then
level_text = ('%s➨%d'):format(level_text, high)
end
return ('%s [[File:%s small icon.png|21x21px|link=%s]]'):format(level_text, profession, profession)
end
function p._main(variant)
local results = mw.smw.ask{
('[[Variant of::%s]]'):format(variant),
'?Image#64px;x64px = img',
'?Name = name',
'?= page',
'?Unlock_level = unlock_lvl',
'?Unlock profession # = unlock_profession',
'?Profession_Level_A = combat',
'?Profession A # = profession',
'?Version default = default',
'?Variant name = variant',
'?Version anchor = version',
'?-Has subobject#- = subobject',
'sort=Profession Level A',
'order=asc'
}
mw.logObject(results)
if results == nil or results[1] == nil then
return ":''No variants found for "..variant.."''"
end
local filtered = p.filter_versions(results)
local sorted = p.sort_by_combat(filtered)
return p.create_table(sorted)
end
function p.filter_versions(data)
local filtered = {}
for _, entry in ipairs(data) do
if entry.default then
entry.page = ('[[%s|%s]]'):format(entry.subobject, entry.name)
table.insert(filtered, entry)
elseif entry.version == nil then
table.insert(filtered, entry)
end
end
return filtered
end
function p.sort_by_combat(data)
table.sort(data, function(a, b)
-- Determine combat values
local combatA = a.combat or a.unlock_lvl or math.huge
local combatB = b.combat or b.unlock_lvl or math.huge
-- Sort in ascending order
return combatA < combatB
end)
return data
end
function p.insert_row(tbl, entry)
local edit = editbutton("'''?''' (edit)", entry.name)
tbl:tr()
:td{ entry.img, addClass = 'plinkt-image no-border' }:done()
:td{ entry.page, addClass = 'plinkt-link no-border' }:done()
:td()
:IF(entry.unlock_profession)
:wikitext(entry.unlock_lvl and formatProfessionLevel(entry.unlock_profession, entry.unlock_lvl) or edit)
:ELSE()
:addClass('table-na')
:wikitext('N/A')
:END()
:done()
:td()
:wikitext(entry.combat and formatProfessionLevel(entry.profession, entry.combat) or edit)
:done()
:done()
return tbl
end
function p.create_table(results)
local out = mw.html.create('table')
:addClass('wikitable sortable align-right-3 align-right-4')
:tr()
:th{ 'Monster', attr = { colspan = 2 } }:done()
:th('Unlocked at'):done()
:th('Combat level'):done()
:done()
for _, entry in ipairs(results) do
out = p.insert_row(out, entry)
end
return out
end
return p