Module:GathererList: Difference between revisions

3,011 bytes added ,  23 December 2024
downtime calculations, display tool
m (remove unknown value cell parameter, no longer used.)
(downtime calculations, display tool)
Line 17:
local results = plist.generate_recipe_table(queryString,screenFunction)
 
results = p.formatResults(results)
 
Line 29:
-- do calculations and determine strings to go in cells
function p.formatResults(results)
--simple check for nil results
if results ==nil or results[1] == nil then
return nil
end
Line 38:
for _, item in ipairs(results) do
 
-- downtime is very important for gathering-type professions
--catch badly submitted data
-- initial values, it will be obvious if these get used
item.product = item.product or ''
item.pageImagedowntime = item.pageImage10000 or ''
item.nodes = 1
-- these numbers are based roughly on how far the nodes are from a storage rift or shop or bank
-- 20s per room to traverse
-- duration and relocation times arent used for fisher, only respawn time and number of nodes
if string.find(item.pageName,'Globeplant') then
item.downtime = 40
item.nodes = 8
elseif string.find(item.pageName,'Dandelion') then
item.downtime = 20
item.nodes = 8
elseif string.find(item.pageName,'Goat Horn') then
item.downtime = 60
item.nodes = 8
elseif string.find(item.pageName,'Apple') then
item.downtime = 80
item.nodes = 6
elseif string.find(item.pageName,'Leek') then
item.downtime = 40
item.nodes = 8
elseif string.find(item.pageName,'Haleberries') then
item.downtime = 50 -- portal back after depositing
item.nodes = 8
elseif string.find(item.pageName,'Rams Horn') then
item.downtime = 100
item.nodes = 8
elseif string.find(item.pageName,'Bitterfruit') then
item.downtime = 160 -- cannot be banked, must be sold
item.nodes = 8
elseif string.find(item.pageName,'Chestnut') then
item.downtime = 80
item.nodes = 6
elseif string.find(item.pageName,'Bone Spike') then
item.downtime = 0
item.nodes = 8
elseif string.find(item.pageName,'Tangfruit') then
item.downtime = 150 -- cannot be banked, must be sold
item.nodes = 6
elseif string.find(item.pageName,'Catkin') then
item.downtime = 60
item.nodes = 6
elseif string.find(item.pageName,'Femur Shard') then
item.downtime = 80
item.nodes = 8
elseif string.find(item.pageName,'Clover') then
item.downtime = 40
item.nodes = 8
elseif string.find(item.pageName,'Snake Scale') then
item.downtime = 60
item.nodes = 8
elseif string.find(item.pageName,'Orchid') then
item.downtime = 60
item.nodes = 8
elseif string.find(item.pageName,'Dock Leaf') then
item.downtime = 80 -- portal back after depositing
item.nodes = 8
elseif string.find(item.pageName,'Sage') then
item.downtime = 120 -- portal to deposit then run back
item.nodes = 6
elseif string.find(item.pageName,'Thistle') then
item.downtime = 100
item.nodes = 6
end
 
-- profitability
item.profit = item.sellPrice
item.profitPerXP = item.profit and item.xp and item.profit / item.xp
-- products per hour
-- DOWNTIME VERY IMPORTANT FOR GATHERING TYPE PROFESSIONS
item.downtime = 60 -- THIS IS AN INITIAL GUESS, DO NOT USE THIS VALUE
item.batch = 24
item.productPerHourdurationEffective = item.duration and 1item.respawn /and (item.duration + item.downtimerespawn) / item.batch) * 3600nodes
item.productPerHour = item.durationEffective and math.floor(1 / (item.durationEffective + item.downtime / item.batch) * 3600)
item.productPerHourDropping = item.durationEffective and 1 / (item.durationEffective) * 3600
 
-- properties per hour
item.xpPerHour = item.xp and item.productPerHour and math.floor(item.xp * item.productPerHour)
item.xpPerHourDropping = item.xp and item.productPerHourDropping and math.floor(item.xp * item.productPerHourDropping)
item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
end
 
Line 61 ⟶ 125:
-- make the table
function p.displayTable(results)
--simple check for nil results
if results ==nil or results[1] == nil then
Line 71 ⟶ 135:
:tag('tr')
:tag('th')
:wikitext('[[File:GathererForager small icon.png|15px]] Level')
:done()
:tag('th')
:attr{ colspan = '2' }
:wikitext('Gathering nodeNode')
:done()
:tag('th')
:attr{ colspan = '2' }
:wikitext('Tool')
:done()
:tag('th')
Line 97 ⟶ 165:
:tag('th')
:wikitext('XP/hr')
:done()
:tag('th')
:wikitext('XP/hr<br>(Discarding)')
:done()
:done()
Line 115 ⟶ 186:
-- gathering node
:node(plist.two_column_image_text(item.pageName,item.pageImage,item.pageName,item.pageName))
:IF(item.tool)
:node(plist.two_column_image_text(item.tool,'File:'..(item.tool or '')..' (grade 1).png',(item.tool or ''),(item.tool or '')))
:ELSE()
:tag('td')
:addClass('table-na')
:attr{ colspan = '2' }
:wikitext('N/A')
:done()
:END()
-- resource
Line 127 ⟶ 208:
:node(plist.unknown_value_edit_cell(item.pageName,1))
:END()
-- economics
:node(plist.currency_cell(item.profit))
Line 145 ⟶ 226:
:tag('td')
:wikitext(item.xpPerHour and lang:formatNum(tonumber(item.xpPerHour)))
:done()
:ELSE()
:node(plist.unknown_value_cell(1))
:END()
-- XP per hour
:IF(item.xpPerHourDropping)
:tag('td')
:wikitext(item.xpPerHourDropping and lang:formatNum(tonumber(item.xpPerHourDropping)))
:done()
:ELSE()
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