Module:ForagerList: Difference between revisions
include all the downtime calculations
(offload much of the search, screen, and format functions to the new ProfessionList module, so they work the same for all tables) |
(include all the downtime calculations) |
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Line 17:
local results = plist.generate_recipe_table(queryString,screenFunction)
results = p.formatResults(results)
Line 29:
-- do calculations and determine strings to go in cells
function p.formatResults(results)
--simple check for nil results
if results==nil or results[1]==nil then
Line 38:
for _, item in ipairs(results) do
-- downtime is very important for gathering-type professions
-- initial values, it will be obvious if these get used
item.
item.nodes = 1
-- these numbers are based roughly on how far the nodes are from a storage rift or shop or bank
-- 20s per room to traverse
-- duration and relocation times arent used for fisher, only respawn time and number of nodes
if string.find(item.pageName,'Kelp') then
item.downtime = 20
item.nodes = 6
elseif string.find(item.pageName,'Wallplant') then
item.downtime = 40
item.nodes = 6
elseif string.find(item.pageName,'Periwinkle') then
item.downtime = 40
item.nodes = 6
elseif string.find(item.pageName,'Shell') then
item.downtime = 20
item.nodes = 6
elseif string.find(item.pageName,'Potato') then
item.downtime = 80
item.nodes = 6
elseif string.find(item.pageName,'Pond Weed') then
item.downtime = 40
item.nodes = 6
elseif string.find(item.pageName,'Bellplant') then
item.downtime = 40
item.nodes = 6
elseif string.find(item.pageName,'Monument Piece') then
item.downtime = 20
item.nodes = 8
elseif string.find(item.pageName,'Water Lily') then
item.downtime = 40
item.nodes = 6
elseif string.find(item.pageName,'Starfish') then
item.downtime = 60
item.nodes = 6
elseif string.find(item.pageName,'Hogberries') then
item.downtime = 80
item.nodes = 6
elseif string.find(item.pageName,'Limpet') then
item.downtime = 100
item.nodes = 6
elseif string.find(item.pageName,'Nettle') then
item.downtime = 20
item.nodes = 6
elseif string.find(item.pageName,'Wrack') then
item.downtime = 80
item.nodes = 6
end
-- profitability
item.profit = item.sellPrice
-- products per hour
item.batch = 24
item.
item.productPerHour = item.durationEffective and math.floor(1 / (item.durationEffective + item.downtime / item.batch) * 3600)
item.productPerHourDropping = item.durationEffective and 1 / (item.durationEffective) * 3600
-- properties per hour
item.xpPerHour = item.xp and item.productPerHour and math.floor(item.xp * item.productPerHour)
item.xpPerHourDropping = item.xp and item.productPerHourDropping and math.floor(item.xp * item.productPerHourDropping)
item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
end
Line 75 ⟶ 124:
:tag('th')
:attr{ colspan = '2' }
:wikitext('
:done()
:tag('th')
:attr{ colspan = '2' }
:wikitext('Tool')
:done()
:tag('th')
Line 97 ⟶ 150:
:tag('th')
:wikitext('XP/hr')
:done()
:tag('th')
:wikitext('XP/hr<br>(Discarding)')
:done()
:done()
Line 113 ⟶ 169:
:END()
--
:node(plist.two_column_image_text(item.pageName,item.pageImage,item.pageName,item.pageName))
:IF(item.tool)
:node(plist.two_column_image_text(item.
:ELSE()
:tag('td')
:addClass('table-na')
:attr{ colspan = '2' }
:wikitext('N/A')
:done()
:END()
-- resource
:IF(item.coop)
▲ :node(plist.two_column_image_text(item.product,'File:' .. item.product .. '.png',item.product,item.product))
:node(plist.two_column_image_text(item.product,'File:' .. item.product .. '.png',item.product .. ' (co-op)',item.product))
:ELSE()
:node(plist.two_column_image_text(item.product,'File:' .. item.product .. '.png',item.product,item.product))
:END()
-- resource/hr
Line 127 ⟶ 197:
:node(plist.unknown_value_edit_cell(item.pageName,1))
:END()
-- economics
:node(plist.currency_cell(item.profit))
Line 145 ⟶ 215:
:tag('td')
:wikitext(item.xpPerHour and lang:formatNum(tonumber(item.xpPerHour)))
:done()
:ELSE()
:node(plist.unknown_value_cell(1))
:END()
-- XP per hour
:IF(item.xpPerHourDropping)
:tag('td')
:wikitext(item.xpPerHourDropping and lang:formatNum(tonumber(item.xpPerHourDropping)))
:done()
:ELSE()
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