Editing Module:ForagerList

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-- downtime is very important for gathering-type professions
-- downtime is very important for gathering-type professions
-- initial values, it will be obvious if these get used
-- initial values, it will be obvious if these get used
item.productPerHour = 1
item.downtime = 10000
item.productPerHourDropping = 1
item.nodes = 1
-- these numbers are from the strategy guides for each node
-- these numbers are based roughly on how far the nodes are from a storage rift or shop or bank
-- 20s per room to traverse
-- duration and relocation times arent used for fisher, only respawn time and number of nodes
if string.find(item.pageName,'Kelp') then
if string.find(item.pageName,'Kelp') then
item.productPerHour = 313
item.downtime = 20
item.productPerHourDropping = 337
item.nodes = 6
elseif string.find(item.pageName,'Wallplant') then
elseif string.find(item.pageName,'Wallplant') then
item.productPerHour = 366
item.downtime = 40
item.productPerHourDropping = 440
item.nodes = 6
elseif string.find(item.pageName,'Periwinkle') then
elseif string.find(item.pageName,'Periwinkle') then
item.productPerHour = 366
item.downtime = 40
item.productPerHourDropping = 440
item.nodes = 6
elseif string.find(item.pageName,'Shell') then
elseif string.find(item.pageName,'Shell') then
item.productPerHour = 313
item.downtime = 20
item.productPerHourDropping = 337
item.nodes = 6
elseif string.find(item.pageName,'Potato') then
elseif string.find(item.pageName,'Potato') then
item.productPerHour = 273
item.downtime = 80
item.productPerHourDropping = 337
item.nodes = 6
elseif string.find(item.pageName,'Pond Weed') then
elseif string.find(item.pageName,'Pond Weed') then
item.productPerHour = 366
item.downtime = 40
item.productPerHourDropping = 440
item.nodes = 6
elseif string.find(item.pageName,'Bellplant') then
elseif string.find(item.pageName,'Bellplant') then
item.productPerHour = 291
item.downtime = 40
item.productPerHourDropping = 337
item.nodes = 6
elseif string.find(item.pageName,'Monument Piece') then
elseif string.find(item.pageName,'Monument Piece') then
item.productPerHour = 407
item.downtime = 20
item.productPerHourDropping = 450
item.nodes = 8
elseif string.find(item.pageName,'Water Lily') then
elseif string.find(item.pageName,'Water Lily') then
item.productPerHour = 288
item.downtime = 40
item.productPerHourDropping = 337
item.nodes = 6
elseif string.find(item.pageName,'Starfish') then
elseif string.find(item.pageName,'Starfish') then
item.productPerHour = 273
item.downtime = 60
item.productPerHourDropping = 337
item.nodes = 6
elseif string.find(item.pageName,'Hogberries') then
elseif string.find(item.pageName,'Hogberries') then
item.productPerHour = 257
item.downtime = 80
item.productPerHourDropping = 337
item.nodes = 6
elseif string.find(item.pageName,'Limpet') then
elseif string.find(item.pageName,'Limpet') then
item.productPerHour = 242
item.downtime = 100
item.productPerHourDropping = 337
item.nodes = 6
elseif string.find(item.pageName,'Nettle') then
elseif string.find(item.pageName,'Nettle') then
item.productPerHour = 313
item.downtime = 20
item.productPerHourDropping = 337
item.nodes = 6
elseif string.find(item.pageName,'Wrack') then
elseif string.find(item.pageName,'Wrack') then
item.productPerHour = 257
item.downtime = 80
item.productPerHourDropping = 337
item.nodes = 6
end
end


-- profitability
-- profitability
item.profit = item.sellPrice
item.profit = item.sellPrice
-- products per hour
item.batch = 24
item.durationEffective = item.duration and item.respawn and (item.duration + item.respawn) / item.nodes
item.productPerHour = item.durationEffective and math.floor(1 / (item.durationEffective + item.downtime / item.batch) * 3600)
item.productPerHourDropping = item.durationEffective and 1 / (item.durationEffective) * 3600


-- properties per hour
-- properties per hour
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