Module:FisherList

Revision as of 02:10, 19 December 2024 by Alsang (talk | contribs) (offload much of the search, screen, and format functions to the new ProfessionList module, so they work the same for all tables)
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Module documentation
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Module:FisherList's function main is invoked by Template:FisherList.
Module:FisherList requires Module:Mw.html extension.
Module:FisherList requires Module:ProfessionList.
Module:FisherList requires Module:RecipeTreeSearch.
Module:FisherList requires strict.

require('strict')
require('Module:Mw.html extension')
local lang = mw.getContentLanguage()
local plist = require('Module:ProfessionList')
local rts = require('Module:RecipeTreeSearch')

local p = {}

-- non dynamic module, no inputs
function p.main()
	
	local queryString = '[[Category:Fisher]] AND [[Category:Pages with activities]]'
	
	local function screenFunction(item)
		return not item.passive
	end
	
	local results = plist.generate_recipe_table(queryString,screenFunction)

	results = p.formatResults(results)

	return p.displayTable(results)
	
	--for debugging
	--return '<pre>'..mw.text.jsonEncode(results, mw.text.JSON_PRETTY)..'</pre>'

end

-- do calculations and determine strings to go in cells
function p.formatResults(results)
	
	--simple check for nil results
	if results==nil or results[1]==nil then
		return nil
	end
		
	-- iterate through products
	for _, item in ipairs(results) do

		-- profitability
		item.profit = item.sellPrice
		item.profitPerXP = item.profit and item.xp and item.profit / item.xp
		
		-- DOWNTIME VERY IMPORTANT FOR GATHERING TYPE PROFESSIONS
		item.downtime = 60 -- THIS IS AN INITIAL GUESS, DO NOT USE THIS VALUE
		item.batch = 24
		item.productPerHour = item.duration and 1 / (item.duration + item.downtime / item.batch) * 3600

		-- properties per hour
		item.xpPerHour = item.xp and item.productPerHour and math.floor(item.xp * item.productPerHour)
		item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
	end

	return results
end

-- make the table
function p.displayTable(results)
	
	--simple check for nil results
	if results ==nil or results[1] == nil then
		return 'No data found for table'
	end
	
	local out = mw.html.create('table')
		:addClass('wikitable sortable')
		:tag('tr')
			:tag('th')
				:wikitext('[[File:Fisher small icon.png|15px]]  Level')
			:done()
			:tag('th')
				:attr{ colspan = '2' }
				:wikitext('Fishing node')
			:done()
			:tag('th')
				:attr{ colspan = '2' }
				:wikitext('Fish')
			:done()
			:tag('th')
				:wikitext('Fish/hr')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Profit')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Profit/hr')
			:done()
			:tag('th')
				:wikitext('XP')
			:done()
			:tag('th')
				:wikitext('XP/hr')
			:done()
		:done()

	for i, item in ipairs(results) do
		local row = out:tag('tr')
		
			--level
			:IF(item.level)
				:tag('td')
					:css{ ['text-align'] = 'center' }
					:wikitext(item.level)
				:done()
			:ELSE()
				:node(plist.unknown_value_edit_cell(item.pageName,1))
			:END()
			
			-- fishing node
			:node(plist.two_column_image_text(item.pageName,item.pageImage,item.pageName,item.pageName))
			
			-- fish
			:node(plist.two_column_image_text(item.product,'File:' .. item.product .. '.png',item.product,item.product))
			
			-- fish/hr
			:IF(item.productPerHour)
				:tag('td')
					:wikitext(item.productPerHour and math.floor(tonumber(item.productPerHour)*10)/10)
				:done()
			:ELSE()
				:node(plist.unknown_value_edit_cell(item.pageName,1))
			:END()
			
			-- economics
			:node(plist.currency_cell(item.profit))
			:node(plist.currency_cell(item.profitPerHour))

			-- XP
			:IF(item.xp)
				:tag('td')
					:wikitext(item.xp and lang:formatNum(tonumber(item.xp)))
				:done()
			:ELSE()
				:node(plist.unknown_value_edit_cell(item.pageName,1))
			:END()
			
			-- XP per hour
			:IF(item.xpPerHour)
				:tag('td')
					:wikitext(item.xpPerHour and lang:formatNum(tonumber(item.xpPerHour)))
				:done()
			:ELSE()
				:node(plist.unknown_value_cell(1))
			:END()

		:done()
	end

	return out
end

return p