Module:Currency: Difference between revisions

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m (handle negative numbers)
 
(One intermediate revision by one other user not shown)
Line 3:
function p.main(frame)
local args = frame:getParent().args
local a = args[1] or args.Amount or args.amount or '0'
return p.parse(a)
end
 
function p.parse(a)
local val = tonumber(a)
if val == nil then
return nil
end
-- Initialize output string
local output = ''
local gold = math.floor(val / 1000000)
local isNegative = val < 0
local prefix = ""
if isNegative then
val = -val
prefix = "-"
end
-- Calculate gold, silver, and copper values
local gold = math.floormodf(val / 1000000)
local silver = math.floormodf((val % 1000000) / 1000)
local copper = val % 1000
 
-- Append gold if present
if gold > 0 then
output = prefix .. output .. gold .. ' [[File:Gold coin.png|link=]] '
val = val - (gold * 1000000)
end
local silver = math.floor(val / 1000)
if-- Append (silver > 0) or (gold > 0)if thenpresent
if (val > 0 and (silver > 0 or gold > 0)) then
output = output .. prefix .. silver .. ' [[File:Silver coin.png|link=]] '
val = val - (silver * 1000)
end
if (val > 0 and (silver > 0 or gold > 0)) then
-- Append copper if present or if total value is exactly 0
output = output .. val .. ' [[File:Copper coin.png|link=]]'
if copper > 0 or val == 0 then
else
output = valoutput .. prefix .. copper .. ' [[File:Copper coin.png|link=]]'
end
 
return output
end

Latest revision as of 23:22, 6 November 2024

Documentation for this module may be created at Module:Currency/doc

local p = {}

function p.main(frame)
	local args = frame:getParent().args
	local a = args[1] or args.Amount or args.amount or '0'
	return p.parse(a)
end

function p.parse(a)
	local val = tonumber(a)
	if val == nil then
		return nil
	end
	
	-- Initialize output string
	local output = ''
	
	local isNegative = val < 0
	local prefix = ""
	if isNegative then
		val = -val
		prefix = "-"
	end
	
	-- Calculate gold, silver, and copper values
	local gold = math.modf(val / 1000000)
	local silver = math.modf((val % 1000000) / 1000)
	local copper = val % 1000

	-- Append gold if present
	if gold > 0 then
		output = prefix .. output .. gold .. ' [[File:Gold coin.png|link=]] '
	end
	
	-- Append silver if present
	if silver > 0 then
		output = output .. prefix .. silver .. ' [[File:Silver coin.png|link=]] '
	end
	
	-- Append copper if present or if total value is exactly 0
	if copper > 0 or val == 0 then
		output = output .. prefix .. copper .. ' [[File:Copper coin.png|link=]]'
	end

	return output
end

return p