Editing Module:ChefPassiveList

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require('strict')
require('strict')
require('Module:Mw.html extension')
require('Module:Mw.html extension')
local param = require( 'Module:Paramtest' )
local currency = require('Module:Currency')
local lang = mw.getContentLanguage()
local lang = mw.getContentLanguage()
local plist = require('Module:ProfessionList')
local purge = require('Module:Purge')._purge


local p = {}
local p = {}
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-- non dynamic module, no inputs
-- non dynamic module, no inputs
function p.main()
function p.main()
-- returns only directly needed parameter needed for the row,
-- other parameters are determined by subqueries of chained pages
local queryString = '[[Category:Chef]] AND [[Category:Pages with recipes]]'
local query = {
'[[Variant of::Roasted Sturlet||Dab Stew||Mackibut on Toast||Baked Bream||Garlic Herring]]',
local function screenFunction(item)
'?Profession Level A = lvl',
return item.passive
'? #- = name',
end
'?Recipe JSON = recipeJSON',
'?Activity XP = XP',
local results = plist.generate_recipe_table(queryString,screenFunction)
'?Activity duration = duration',
'?Value = sell',
'sort = Profession Level A',
'limit = 500'
}
local results = mw.smw.ask(query)


results = p.formatResults(results)
results = p.formatResults(results)
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--return '<pre>'..mw.text.jsonEncode(results, mw.text.JSON_PRETTY)..'</pre>'
--return '<pre>'..mw.text.jsonEncode(results, mw.text.JSON_PRETTY)..'</pre>'


end

-- makes the html for the cells containing currency directly
-- Replaces nil with an "unknown" cell
local function currency_cell(amount)
if not amount then
return mw.html.create('td')
:addClass('table-bg-gray')
:css{ ['text-align'] = 'center' }
:attr{ colspan = '10' }
:wikitext("''unknown''")
:done()
end
return currency._cell(amount, { html = 'yes' })
end
end


-- do calculations and determine strings to go in cells
-- do calculations and determine strings to go in cells
function p.formatResults(results)
function p.formatResults(results)

--simple check for nil results
if results ==nil or results[1] == nil then
return nil
end
-- iterate through products
-- iterate through products
for _, item in ipairs(results) do
for _, item in ipairs(results) do
-- recipe in a workable format
local unpackJSON = mw.text.jsonDecode(item.recipeJSON)
item.outputQuantity = unpackJSON.output[1].quantity


-- profitability
-- SECTION REMOVED
-- do not need to extensively search for subrecipes, as passive recipe
item.profitPerXP = item.profit and item.xp and item.profit / item.xp
-- passive recipes only ever have one step
item.materials = unpackJSON.materials

-- iterate through materials, adding buy price to running total (individuals not needed)
item.buy = 0
for _, material in ipairs(item.materials) do
--shamelessley lifted from Module:Products
-- no downtime for passives
local shopPriceQuery = '[[:+]][[Sold item::' .. material.name .. ']]|?Shop buy price|mainlabel=' .. material.name
local shopPriceResult = mw.smw.ask(shopPriceQuery) or {}
local shopPrice = 0

if shopPriceResult[1] and shopPriceResult[1]["Shop buy price"] then
shopPrice = tonumber(shopPriceResult[1]["Shop buy price"]) or 0
else
item.buy = nil
end

item.buy = item.buy and item.buy + shopPrice * material.quantity
end
-- iterate through intermediaries to add to XP and duration parameters
-- SECTION REMOVED, there are no intermediates in passive recipes
-- direct values
item.sell = item.sell and item.outputQuantity and item.sell * item.outputQuantity
item.profit = item.sell and item.buy and item.sell - item.buy
item.profitPerXP = item.profit and item.XP and math.floor(item.profit / item.XP * 100) / 100

-- no downtime for passive recipes
local batchSize = 1
local downtime = 0
item.duration = item.duration and item.duration + downtime/batchSize
item.productPerHour = item.duration and 1 / item.duration * 3600
item.productPerHour = item.duration and 1 / item.duration * 3600


-- properties per hour
-- properties per hour
item.xpPerHour = item.xp and item.productPerHour and math.floor(item.xp * item.productPerHour)
item.XPPerHour = item.XP and item.productPerHour and math.floor(item.XP * item.productPerHour)
item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
end
end


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-- make the table
-- make the table
function p.displayTable(results)
function p.displayTable(results)
--simple check for nil results
if results ==nil or results[1] == nil then
return 'No data found for table'
end
local out = mw.html.create('table')
local out = mw.html.create('table')
:addClass('wikitable sortable')
:addClass('wikitable sortable')
:tag('caption')
:wikitext('This list is updated dynamically. '..purge())
:done()
:tag('tr')
:tag('tr')
:tag('th')
:tag('th')
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:tag('th')
:tag('th')
:attr{ colspan = '10' }
:attr{ colspan = '10' }
:wikitext('Buy<br>Value')
:wikitext('Buy Value')
:done()
:done()
:tag('th')
:tag('th')
:attr{ colspan = '10' }
:attr{ colspan = '10' }
:wikitext('Sell<br>Value')
:wikitext('Sell Value')
:done()
:done()
:tag('th')
:tag('th')
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:done()
:done()
:done()
:done()

local unknown_value_cell = mw.html.create('td')
:addClass('table-bg-gray')
:css{ ['text-align'] = 'center' }
:wikitext("''unknown''")


for i, item in ipairs(results) do
for i, item in ipairs(results) do
local row = out:tag('tr')
local row = out:tag('tr')
:IF(item.lvl)
--level
:IF(item.level)
:tag('td')
:tag('td')
:css{ ['text-align'] = 'center' }
:css{ ['text-align'] = 'center' }
:wikitext(item.level)
:wikitext(item.lvl)
:done()
:done()
:ELSE()
:ELSE()
:node(unknown_value_cell)
:node(plist.unknown_value_edit_cell(item.pageName,1))
:END()
:END()
-- recipe
:node(plist.three_column_image_text(item.product,item.output[1].quantity,'File:' .. item.product .. '.png',item.product,item.product))
-- bait
:node(plist.one_column_image_text(item.materials))
-- economics
:node(plist.currency_cell(item.buyPrice))
:node(plist.currency_cell(item.sellPrice))
:node(plist.currency_cell(item.profit))
:node(plist.currency_cell(item.profitPerHour))


-- XP
:tag('td')
:css{ ['border-right'] = '0', ['padding-right'] = '0', ['text-align'] = 'right' }
:IF(item.xp)
:attr{ ['data-sort-value'] = item.name }
:wikitext(item.outputQuantity .. ' &times;')
:done()
:tag('td')
:addClass('plinkt-image no-border')
:css{ ['border-left'] = '0', ['padding-left'] = '0' }
:wikitext('[[File:' .. item.name .. '.png|link=' .. item.name .. '|30px]]')
:done()
:tag('td')
:addClass('plinkt-link no-border')
:wikitext('[[' .. item.name .. ']]')
:done()

local materialCell = row:tag('td')

for i, _ in ipairs(item.materials) do
materialCell:wikitext(item.materials[i].quantity .. '&times; [[File:' .. item.materials[i].name .. '.png|18px|link=' .. item.materials[i].name .. ']] [[' .. item.materials[i].name .. ']]<br>')
end
row
:node(currency_cell(item.buy))
:node(currency_cell(item.sell))
:node(currency_cell(item.profit))
:node(currency_cell(item.profitPerHour))

:IF(item.XP)
:tag('td')
:tag('td')
:wikitext(item.xp and lang:formatNum(tonumber(item.xp)))
:wikitext(item.XP and lang:formatNum(tonumber(item.XP)))
:done()
:done()
:ELSE()
:ELSE()
:node(unknown_value_cell)
:node(plist.unknown_value_edit_cell(item.pageName,1))
:END()
:END()

:IF(item.XPPerHour)
-- XP per hour
:IF(item.xpPerHour)
:tag('td')
:tag('td')
:wikitext(item.xpPerHour and lang:formatNum(tonumber(item.xpPerHour)))
:wikitext(item.XPPerHour and lang:formatNum(tonumber(item.XPPerHour)))
:done()
:done()
:ELSE()
:ELSE()
:node(plist.unknown_value_cell(1))
:node(unknown_value_cell)
:END()
:END()

:node(currency_cell(item.profitPerXP))
-- XP per hour

:node(plist.currency_cell(item.profitPerXP))
:done()
:done()
end
end
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