Editing Module:AlchemistPassiveList

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require('strict')
require('strict')
require('Module:Mw.html extension')
require('Module:Mw.html extension')
local recipe = require('Module:Infobox Recipe') -- to make use of its extensive material searching function
local param = require( 'Module:Paramtest' )
local param = require( 'Module:Paramtest' )
local currency = require('Module:Currency')
local currency = require('Module:Currency')
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local query = {
local query = {
'[[Uses facility::Passive Potion Station]] OR [[Variant of::Ebsworth Work]]',
'[[Uses facility::Passive Potion Station]] OR [[Variant of::Ebsworth Work]]',
'?Variant of #- = variant',
'?Profession Level A = lvl',
'?Profession Level A = lvl',
'? #- = name',
'? #- = name',
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'?Activity XP = XP',
'?Activity XP = XP',
'?Activity duration = duration',
'?Activity duration = duration',
'?Value = sell',
'?Activity coins = coins',
'?Activity coins = coins',
'?Variant of #- = variant',
'?Value = sell',
'sort = Profession Level A',
'sort = Profession Level A',
'limit = 500'
'limit = 500'
}
}
local results = mw.smw.ask(query)
local results = mw.smw.ask(query)

-- criterion for if an entry is a recipe, or a passive activity
for _, item in ipairs(results) do
item.passiveActivity = item.variant=='Ebsworth Work'
end
results = p.formatResults(results)
results = p.formatResults(results)


Line 57: Line 53:
function p.formatResults(results)
function p.formatResults(results)


-- iterate through products
-- iterate through potions
for _, item in ipairs(results) do
for _, item in ipairs(results) do
-- recipe in a workable format
-- recipe in a workable format
if item.passiveActivity then
if item.variant=='Ebsworth Work' then
-- if it is a passive activity that is not a recipe
-- if it is ebsworth work, sub in different fields for the buy and sell values
-- some fields are easy to work out
item.outputQuantity = 1
item.outputQuantity = 1
item.materials = {}
item.reagents = {}
item.intermediates = {}
item.intermediates = {}
item.buy = 0
item.buy = 0
item.sell = item.coins
item.sell = item.coins

else
else
local unpackJSON = mw.text.jsonDecode(item.recipeJSON)
local unpackJSON = mw.text.jsonDecode(item.recipeJSON)
item.outputQuantity = unpackJSON.output[1].quantity
item.outputQuantity = unpackJSON.output[1].quantity
-- SECTION REMOVED
-- do not need to extensively search for subrecipes, as passive recipe
-- passive recipes only ever have one step
item.materials = unpackJSON.materials
-- call the module:infobox recipe to extensively search for
-- iterate through materials, adding buy price to running total (individuals not needed)
-- all raw materials (to add to prices)
-- all intermediate materials (for intermediate XP and duration)
local Materials = recipe._getTrueRawMaterials(unpackJSON.materials)
if next(Materials) ~= nil then
item.reagents = Materials.rawMaterials
item.intermediates = Materials.intermediateMaterials
end
-- iterate through reagents, adding buy price to running total (individuals not needed)
item.buy = 0
item.buy = 0
for _, material in ipairs(item.materials) do
for _, reagent in ipairs(item.reagents) do
--shamelessley lifted from Module:Products
--shamelessley lifted from Module:Products
local shopPriceQuery = '[[:+]][[Sold item::' .. material.name .. ']]|?Shop buy price|mainlabel=' .. material.name
local shopPriceQuery = '[[:+]][[Sold item::' .. reagent.name .. ']]|?Shop buy price|mainlabel=' .. reagent.name
local shopPriceResult = mw.smw.ask(shopPriceQuery) or {}
local shopPriceResult = mw.smw.ask(shopPriceQuery) or {}
local shopPrice = 0
local shopPrice = 0
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else
else
item.buy = nil
item.buy = nil
end
item.buy = item.buy and item.buy + shopPrice * reagent.quantity
end
-- iterate through intermediaries to add to XP and duration parameters
for _, intermediate in ipairs(item.intermediates) do
-- look up activity XP and add it to running total
local XPQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Activity XP|mainlabel=' .. intermediate.name
local XPResult = mw.smw.ask(XPQuery) or {}
local XPIncrease = 0
if XPResult[1] and XPResult[1]["Activity XP"] then
XPIncrease = tonumber(XPResult[1]["Activity XP"]) or 0
else
XPIncrease = nil
end
end
-- need to look up both the amount of the item used in this recipe and created in its own recipe to know how much of this xp to use
local QTYused = intermediate.quantity
local QTYQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Recipe JSON|mainlabel=' .. intermediate.name
item.buy = item.buy and item.buy + shopPrice * material.quantity
local QTYResult = mw.smw.ask(QTYQuery) or {}
local QTYmade = 0
if QTYResult[1] and QTYResult[1]["Recipe JSON"] then
QTYmade = mw.text.jsonDecode(QTYResult[1]["Recipe JSON"]) or {}
end
QTYmade = QTYmade.output[1].quantity
item.XP = item.XP and XPIncrease and item.XP + XPIncrease * QTYused / QTYmade;
-- look up activity duration and add it to running total
local durationQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Activity duration|mainlabel=' .. intermediate.name
local durationResult = mw.smw.ask(durationQuery) or {}
local durationIncrease = 0
if durationResult[1] and durationResult[1]["Activity duration"] then
durationIncrease = tonumber(durationResult[1]["Activity duration"]) or 0
else
durationIncrease = nil
end
item.duration = item.duration and durationIncrease and item.duration + durationIncrease * intermediate.quantity
end
end
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item.profitPerXP = item.profit and item.XP and math.floor(item.profit / item.XP * 100) / 100
item.profitPerXP = item.profit and item.XP and math.floor(item.profit / item.XP * 100) / 100


-- products made in 200 lots of 0.005, no downtime for passive activities
-- potions made in 200 lots of 0.005, no downtime for passive activities
local batchSize = 200
local batchSize = 200
local downtime = 0
local downtime = 0
item.duration = item.duration and item.duration + downtime/batchSize
item.duration = item.duration and item.duration + downtime/batchSize
item.productPerHour = item.duration and 1 / item.duration * 3600
item.potionPerHour = item.duration and 1 / item.duration * 3600


-- properties per hour
-- properties per hour
item.XPPerHour = item.XP and item.productPerHour and math.floor(item.XP * item.productPerHour)
item.XPPerHour = item.XP and item.potionPerHour and math.floor(item.XP * item.potionPerHour)
item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
item.profitPerHour = item.profit and item.potionPerHour and math.floor(item.profit * item.potionPerHour)
end
end


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:tag('th')
:tag('th')
:attr{ colspan = '3' }
:attr{ colspan = '3' }
:wikitext('Product')
:wikitext('Potion')
:done()
:done()
:tag('th')
:tag('th')
:wikitext('Materials')
:wikitext('Reagents')
:done()
:done()
:tag('th')
:tag('th')
Line 195: Line 233:
:done()
:done()
:IF(not(item.passiveActivity))
:IF(not(item.variant=='Ebsworth Work'))


local materialCell = row:tag('td')
local reagentCell = row:tag('td')
for i, _ in ipairs(item.materials) do
for i, _ in ipairs(item.reagents) do
materialCell:wikitext(item.materials[i].quantity .. '&times; [[File:' .. item.materials[i].name .. '.png|18px|link=' .. item.materials[i].name .. ']] [[' .. item.materials[i].name .. ']]<br>')
reagentCell:wikitext(item.reagents[i].quantity .. '&times; [[File:' .. item.reagents[i].name .. '.png|18px|link=' .. item.reagents[i].name .. ']]' .. '[[' .. item.reagents[i].name .. ']]<br>')
end
end
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