Editing Module:AlchemistPassiveList

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require('strict')
require('Module:Mw.html extension')
require('Module:Mw.html extension')
local param = require( 'Module:Paramtest' )
local param = require( 'Module:Paramtest' )
local currency = require('Module:Currency')
local currency = require('Module:Currency')
local lang = mw.getContentLanguage()
local lang = mw.getContentLanguage()
require("Module:Mw.html extension")



local p = {}
local p = {}
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-- non dynamic module, no inputs
-- non dynamic module, no inputs
function p.main()
function p.main()
-- returns only directly needed parameter needed for the row,
-- returns almost every parameter needed for the row, except buy values for reagents
-- other parameters are determined by subqueries of chained pages
local query = {
local query = {
'[[Uses facility::Passive Potion Station]] OR [[Variant of::Ebsworth Work]]',
'[[Uses facility::Passive Potion Station]] OR [[Variant of::Ebsworth Work]]',
'?Variant of #- = variant',
'?Profession Level A = lvl',
'?Profession Level A = lvl',
'? #- = name',
'? #- = name',
'?Recipe JSON = recipeJSON',
'?Uses item #- = reagents',
'?Value #- = sell',
'?Activity coins = coins',
'?Activity XP = XP',
'?Activity XP = XP',
'?Activity duration = duration',
'?Activity duration = duration',
'?Value = sell',
'?Variant of #- = variant',
'sort = Profession Level A'
'?Activity coins = coins',
'sort = Profession Level A',
'limit = 500'
}
}
local results = mw.smw.ask(query)
local results = mw.smw.ask(query)
-- criterion for if an entry is a recipe, or a passive activity
for _, item in ipairs(results) do
item.passiveActivity = item.variant=='Ebsworth Work'
end
results = p.formatResults(results)
results = p.formatResults(results)
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end
end


-- makes the html for the cells containing currency directly
-- makes the html for the cells containing currency directly, no tags needed
-- Replaces nil with an "unknown" cell
local function currency_cell(amount)
local function currency_cell(amount)
if not amount then
return mw.html.create('td')
:addClass('table-bg-gray')
:css{ ['text-align'] = 'center' }
:attr{ colspan = '10' }
:wikitext("''unknown''")
:done()
end
return currency._cell(amount, { html = 'yes' })
return currency._cell(amount, { html = 'yes' })
end
end
Line 57: Line 43:
function p.formatResults(results)
function p.formatResults(results)


-- iterate through products
-- iterate through potions
for _, item in ipairs(results) do
for i, item in ipairs(results) do
-- potions have reagents, but passive ebsworth work does not
-- recipe in a workable format
if item.passiveActivity then
if item.variant=='Ebsworth Work' then
-- if it is a passive activity that is not a recipe
-- if it is ebsworth work, sub in different fields for the buy and sell values
-- some fields are easy to work out
item.outputQuantity = 1
item.materials = {}
item.intermediates = {}
item.buy = 0
item.buy = 0
item.sell = item.coins
item.sell = item.coins

else
else
-- iterate through reagents, adding buy price to running total (individuals not needed)
-- starting value 20 is for bottle
item.buy = 20
for j, reagent in ipairs(item.reagents) do
--shamelessley lifted from Module:Products
local unpackJSON = mw.text.jsonDecode(item.recipeJSON)
local shopPriceQuery = '[[:+]][[Sold item::' .. reagent .. ']]|?Shop buy price|mainlabel=' .. reagent
item.outputQuantity = unpackJSON.output[1].quantity
local shopPriceResult = mw.smw.ask(shopPriceQuery) or {}
local shopPrice = 0
-- SECTION REMOVED
-- do not need to extensively search for subrecipes, as passive recipe
-- passive recipes only ever have one step
item.materials = unpackJSON.materials
-- iterate through materials, adding buy price to running total (individuals not needed)
item.buy = 0
for _, material in ipairs(item.materials) do
--shamelessley lifted from Module:Products
local shopPriceQuery = '[[:+]][[Sold item::' .. material.name .. ']]|?Shop buy price|mainlabel=' .. material.name
local shopPriceResult = mw.smw.ask(shopPriceQuery) or {}
local shopPrice = 0
if shopPriceResult[1] and shopPriceResult[1]["Shop buy price"] then
shopPrice = tonumber(shopPriceResult[1]["Shop buy price"]) or 0
else
item.buy = nil
end
item.buy = item.buy and item.buy + shopPrice * material.quantity
end
end
-- direct values
item.sell = item.sell and item.outputQuantity and item.sell * item.outputQuantity
item.profit = item.sell and item.buy and item.sell - item.buy
item.profitPerXP = item.profit and item.XP and math.floor(item.profit / item.XP * 100) / 100


if shopPriceResult[1] and shopPriceResult[1]["Shop buy price"] then
-- products made in 200 lots of 0.005, no downtime for passive activities
shopPrice = tonumber(shopPriceResult[1]["Shop buy price"]) or 0
local batchSize = 200
end
local downtime = 0
item.duration = item.duration and item.duration + downtime/batchSize
item.buy = item.buy + shopPrice
item.productPerHour = item.duration and 1 / item.duration * 3600
end

end
-- properties per hour
item.XPPerHour = item.XP and item.productPerHour and math.floor(item.XP * item.productPerHour)
-- sanitise data, set to 0 if its not there
item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
local lvl = item.lvl or '?'
local buy = item.buy or 0
local sell = item.sell or 0
local XP = item.XP or 0
local KP = item.KP or 0
local duration = item.duration or 0
-- flags for if data values should be shown
item.hasLvl = param.has_content(item.lvl)
item.hasBuy = param.has_content(item.buy)
item.hasSell = param.has_content(item.sell)
item.hasProfit = item.hasBuy and item.hasSell
item.hasXP = param.has_content(item.XP)
item.hasDuration = param.has_content(item.duration)
-- direct values
if item.variant=='Ebsworth Work' then
item.profit = sell - buy
else
item.profit = (sell - buy)*0.005 -- passive potions all have quantity 0.005 per action
end
item.XP = XP
if item.XP==0 then
item.profitPerXP = 0
else
item.profitPerXP = math.floor(item.profit / (item.XP) * 100) / 100
end
-- passive activities have no downtime
item.duration = duration
if item.duration == 0 then
item.potionPerHour = 0
else
item.potionPerHour = 1 / (item.duration) * 3600
end
-- properties per hour
item.XPPerHour = math.floor(item.XP * item.potionPerHour)
item.profitPerHour = math.floor(item.profit * item.potionPerHour)
end
end


return results
return results
end
end


-- make the table
-- make the table
function p.displayTable(results)
function p.displayTable(results)
local out = mw.html.create('table')
local out = mw.html.create('table')
:addClass('wikitable sortable')
:addClass('wikitable sortable')
:tag('tr')
:tag('tr')
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:done()
:done()
:tag('th')
:tag('th')
:wikitext('Potion or Activity')
:attr{ colspan = '3' }
:wikitext('Product')
:done()
:done()
:tag('th')
:tag('th')
:wikitext('Materials')
:wikitext('Reagents (plus bottle)')
:done()
:done()
:tag('th')
:tag('th')
Line 163: Line 160:
:done()
:done()
:done()
:done()

local unknown_value_cell = mw.html.create('td')
:addClass('table-bg-gray')
for i,item in ipairs(results) do
:css{ ['text-align'] = 'center' }
:wikitext("''unknown''")
-- if its not ebsworth work, need a list of reagents

local reagentCell = ''
for i, item in ipairs(results) do
if not(item.variant=='Ebsworth Work') then
local row = out:tag('tr')
-- need to generate the text for the reagent cell before starting the row
:IF(item.lvl)
for j, reagent in ipairs(item.reagents) do
:tag('td')
reagentCell = reagentCell .. '[[File:' .. reagent .. '.png|30px|link=' .. reagent .. ']] [[' .. reagent .. ']]<br>'
end
end
out
:tag('tr')
:tag('td')
:IF(item.hasBuy)
:css{ ['text-align'] = 'center' }
:css{ ['text-align'] = 'center' }
:wikitext(item.lvl)
:wikitext(item.lvl)
:done()
:ELSE()
:addClass('table-bg-grey')
:ELSE()
:css{ ['text-align'] = 'center' }
:node(unknown_value_cell)
:END()
:wikitext('unknown')
:END()

:tag('td')
:css{ ['border-right'] = '0', ['padding-right'] = '0', ['text-align'] = 'right' }
:attr{ ['data-sort-value'] = item.name }
:wikitext(item.outputQuantity .. ' &times;')
:done()
:tag('td')
:addClass('plinkt-image no-border')
:css{ ['border-left'] = '0', ['padding-left'] = '0' }
:wikitext('[[File:' .. item.name .. '.png|link=' .. item.name .. '|30px]]')
:done()
:tag('td')
:addClass('plinkt-link no-border')
:wikitext('[[' .. item.name .. ']]')
:done()
:done()
:IF(not(item.passiveActivity))

local materialCell = row:tag('td')
for i, _ in ipairs(item.materials) do
materialCell:wikitext(item.materials[i].quantity .. '&times; [[File:' .. item.materials[i].name .. '.png|18px|link=' .. item.materials[i].name .. ']] [[' .. item.materials[i].name .. ']]<br>')
end
row
:node(currency_cell(item.buy))
:node(currency_cell(item.sell))
:ELSE()
:tag('td')
:tag('td')
:wikitext('[[File:' .. item.name .. '.png|30px|link=' .. item.name .. ']] [[' .. item.name .. ']]')
:addClass('table-na')
:attr{ colspan = '21' }
:wikitext('N/A')
:done()
:done()
:END()
:IF(not(item.variant=='Ebsworth Work'))
:node(currency_cell(item.profit))
:node(currency_cell(item.profitPerHour))

:IF(item.XP)
:tag('td')
:tag('td')
:wikitext(item.XP and lang:formatNum(tonumber(item.XP)))
:wikitext(reagentCell)
:done()
:done()
:IF(item.hasBuy)
:node(currency_cell(item.buy))
:ELSE()
:tag('td')
:addClass('table-bg-grey')
:attr{ colspan = '10' }
:css{ ['text-align'] = 'center' }
:wikitext('unknown')
:done()
:END()
:IF(item.hasSell)
-- I cannot for the life of me figure out why,
-- but if I put item.sell directly into this function it claims it has value nil
-- it works for other functions to display it directly
-- so here is the workaround I guess
:node(currency_cell(item.buy+200*item.profit))
--:node(currency_cell(item.sell))
:ELSE()
:tag('td')
:addClass('table-bg-grey')
:attr{ colspan = '10' }
:css{ ['text-align'] = 'center' }
:wikitext('unknown')
:done()
:END()
:ELSE()
:ELSE()
:node(unknown_value_cell)
:tag('td')
:addClass('table-na')
:attr{ colspan = '21' }
:wikitext('N/A')
:done()
:END()
:END()

:IF(item.XPPerHour)
:IF(item.hasProfit)
:node(currency_cell(item.profit))
:ELSE()
:tag('td')
:tag('td')
:addClass('table-bg-grey')
:wikitext(item.XPPerHour and lang:formatNum(tonumber(item.XPPerHour)))
:attr{ colspan = '10' }
:css{ ['text-align'] = 'center' }
:wikitext('unknown')
:done()
:done()
:END()
:IF(item.hasProfit and item.hasDuration)
:node(currency_cell(item.profitPerHour))
:ELSE()
:ELSE()
:node(unknown_value_cell)
:tag('td')
:addClass('table-bg-grey')
:attr{ colspan = '10' }
:css{ ['text-align'] = 'center' }
:wikitext('unknown')
:done()
:END()
:END()

:tag('td')
:node(currency_cell(item.profitPerXP))
:IF(item.hasXP)

:wikitext(item.XP)
:ELSE()
:addClass('table-bg-grey')
:css{ ['text-align'] = 'center' }
:wikitext('unknown')
:END()
:done()
:tag('td')
:IF(item.hasXP and item.hasDuration)
:wikitext(lang:formatNum(tonumber(item.XPPerHour)))
:ELSE()
:addClass('table-bg-grey')
:css{ ['text-align'] = 'center' }
:wikitext('unknown')
:END()
:done()
:IF(item.hasXP and item.hasProfit)
:node(currency_cell(item.profitPerXP))
:ELSE()
:tag('td')
:addClass('table-bg-grey')
:attr{ colspan = '10' }
:css{ ['text-align'] = 'center' }
:wikitext('unknown')
:done()
:END()
:done()
:done()
end
end

return out
return out
end
end
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