Module:AlchemistList: Difference between revisions
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m (Remove unused vars) |
m (currency_cell now returns a node) |
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Line 37: | Line 37: | ||
local function currency_cell(amount) |
local function currency_cell(amount) |
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if not amount then |
if not amount then |
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return |
return mw.html.create('td') |
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:addClass('table-bg-gray') |
:addClass('table-bg-gray') |
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:css{ ['text-align'] = 'center' } |
:css{ ['text-align'] = 'center' } |
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:attr{ colspan = '10' } |
:attr{ colspan = '10' } |
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:wikitext("''unknown''") |
:wikitext("''unknown''") |
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:done( |
:done() |
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end |
end |
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return currency._cell(amount, { html = 'yes' }) |
return currency._cell(amount, { html = 'yes' }) |
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Line 165: | Line 165: | ||
row |
row |
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: |
:node(currency_cell(item.buy)) |
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: |
:node(currency_cell(item.sell)) |
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: |
:node(currency_cell(item.profit)) |
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: |
:node(currency_cell(item.profitPerHour)) |
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:IF(item.XP) |
:IF(item.XP) |
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Line 186: | Line 186: | ||
:END() |
:END() |
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: |
:node(currency_cell(item.profitPerXP)) |
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:done() |
:done() |
Revision as of 12:55, 28 November 2024
Module documentation
This documentation is transcluded from Module:AlchemistList/doc. [edit] [history] [purge]
This module does not have any documentation. Please consider adding documentation at Module:AlchemistList/doc. [edit]
Module:AlchemistList's function main is invoked by Template:AlchemistList.
Module:AlchemistList requires Module:Currency.
Module:AlchemistList requires Module:Mw.html extension.
Module:AlchemistList requires Module:Paramtest.
Module:AlchemistList requires strict.
require('strict')
require('Module:Mw.html extension')
local param = require( 'Module:Paramtest' )
local currency = require('Module:Currency')
local lang = mw.getContentLanguage()
local p = {}
-- non dynamic module, no inputs
function p.main()
-- returns almost every parameter needed for the row, except buy values for reagents
local query = {
'[[Category:Potions]]',
'[[Uses facility::Standard Potion Station||Potent Potion Station]]',
'?Profession Level A = lvl',
'? #- = name',
'?Uses item.Uses item #- = reagents',
'?Value = sell',
'?Activity XP = brewXP',
'?Uses item.Activity XP = prepXP',
'?Activity KP = brewKP',
'?Uses item.Activity KP = prepKP',
'?Activity duration = brewDuration',
'?Uses item.Activity duration = prepDuration',
'sort = Profession Level A'
}
local results = mw.smw.ask(query)
results = p.formatResults(results)
return p.displayTable(results)
end
-- makes the html for the cells containing currency directly
-- Replaces nil with an "unknown" cell
local function currency_cell(amount)
if not amount then
return mw.html.create('td')
:addClass('table-bg-gray')
:css{ ['text-align'] = 'center' }
:attr{ colspan = '10' }
:wikitext("''unknown''")
:done()
end
return currency._cell(amount, { html = 'yes' })
end
-- do calculations and determine strings to go in cells
function p.formatResults(results)
-- iterate through potions
for _, item in ipairs(results) do
--in case of single reagent potions, make table of 1 element
if type(item.reagents) ~= 'table' then
item.reagents = {item.reagents}
end
-- iterate through reagents, adding buy price to running total (individuals not needed)
-- starting value 20 is for bottle
item.buy = 20
for _, reagent in ipairs(item.reagents) do
--shamelessley lifted from Module:Products
local shopPriceQuery = '[[:+]][[Sold item::' .. reagent .. ']]|?Shop buy price|mainlabel=' .. reagent
local shopPriceResult = mw.smw.ask(shopPriceQuery) or {}
local shopPrice = 0
if shopPriceResult[1] and shopPriceResult[1]["Shop buy price"] then
shopPrice = tonumber(shopPriceResult[1]["Shop buy price"]) or 0
end
item.buy = item.buy + shopPrice
end
-- direct values
item.profit = item.sell and item.buy and item.sell - item.buy
item.XP = item.brewXP and item.prepXP and item.brewXP + item.prepXP
item.KP = item.brewKP and item.prepKP and item.brewKP + item.prepKP
item.profitPerXP = item.profit and item.XP and math.floor(item.profit / item.XP * 100) / 100
-- 40 seconds to buy new supplies and travel and deposit and everything, per 12 potions
local batchSize = 12
local downtime = 40
item.duration = item.prepDuration and item.brewDuration and item.prepDuration + item.brewDuration + downtime/batchSize
item.potionPerHour = item.duration and 1 / item.duration * 3600
-- properties per hour
item.XPPerHour = item.XP and item.potionPerHour and math.floor(item.XP * item.potionPerHour)
item.KPPerHour = item.KP and item.potionPerHour and math.floor(item.KP * item.potionPerHour) / 100
item.profitPerHour = item.profit and item.potionPerHour and math.floor(item.profit * item.potionPerHour)
end
return results
end
-- make the table
function p.displayTable(results)
local out = mw.html.create('table')
:addClass('wikitable sortable')
:tag('tr')
:tag('th')
:wikitext('[[File:Alchemist small icon.png|15px]] Level')
:done()
:tag('th')
:wikitext('Potion')
:done()
:tag('th')
:wikitext('Reagents (plus bottle)')
:done()
:tag('th')
:attr{ colspan = '10' }
:wikitext('Buy Value')
:done()
:tag('th')
:attr{ colspan = '10' }
:wikitext('Sell Value')
:done()
:tag('th')
:attr{ colspan = '10' }
:wikitext('Profit')
:done()
:tag('th')
:attr{ colspan = '10' }
:wikitext('Profit/hr')
:done()
:tag('th')
:wikitext('XP')
:done()
:tag('th')
:wikitext('XP/hr')
:done()
:tag('th')
:attr{ colspan = '10' }
:wikitext('Coins/XP')
:done()
:done()
local unknown_value_cell = mw.html.create('td')
:addClass('table-bg-gray')
:css{ ['text-align'] = 'center' }
:wikitext("''unknown''")
for i, item in ipairs(results) do
local row = out:tag('tr')
:IF(item.lvl)
:tag('td')
:css{ ['text-align'] = 'center' }
:wikitext(item.lvl)
:done()
:ELSE()
:node(unknown_value_cell)
:END()
:tag('td')
:wikitext('[[File:' .. item.name .. '.png|30px|link=' .. item.name .. ']] [[' .. item.name .. ']]')
:done()
local reagentCell = row:tag('td')
for j, reagent in ipairs(item.reagents) do
reagentCell:wikitext('[[File:' .. reagent .. '.png|30px|link=' .. reagent .. ']] [[' .. reagent .. ']]<br>')
end
row
:node(currency_cell(item.buy))
:node(currency_cell(item.sell))
:node(currency_cell(item.profit))
:node(currency_cell(item.profitPerHour))
:IF(item.XP)
:tag('td')
:wikitext(item.XP and lang:formatNum(tonumber(item.XP)))
:done()
:ELSE()
:node(unknown_value_cell)
:END()
:IF(item.XPPerHour)
:tag('td')
:wikitext(item.XPPerHour and lang:formatNum(tonumber(item.XPPerHour)))
:done()
:ELSE()
:node(unknown_value_cell)
:END()
:node(currency_cell(item.profitPerXP))
:done()
end
return out
end
return p