Editing Leather Helm
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 11: | Line 11: | ||
A '''Leather Helm''' is piece of [[Armor]] for the [[Hammermage]] faction, worn in the head slot. All enemies capable of dropping combat equipment have a chance to drop Leather Helms, provided that the player has progressed through the main story to the point where they have chosen a [[Faction]], as before this point only non-faction equipment can be received. |
A '''Leather Helm''' is piece of [[Armor]] for the [[Hammermage]] faction, worn in the head slot. All enemies capable of dropping combat equipment have a chance to drop Leather Helms, provided that the player has progressed through the main story to the point where they have chosen a [[Faction]], as before this point only non-faction equipment can be received. |
||
Players who have chosen the Hammermage faction are able to receive Leather Helms in {{Common}}, {{Uncommon}}, {{Rare}}, or {{Epic}} [[Rarity]]. Players who chose the [[Guardian]] or [[Cryoknight]] factions will receive Leather Helms much less frequently, and only in {{Rare}} rarity, as these items are intended for other factions to use with the [[Infusion]] system to make {{Epic}} rarity |
Players who have chosen the Hammermage faction are able to receive Leather Helms in {{Common}}, {{Uncommon}}, {{Rare}}, or {{Epic}} [[Rarity]]. Players who chose the [[Guardian]] or [[Cryoknight]] factions will receive Leather Helms much less frequently, and only in {{Rare}} rarity, as these items are intended for other factions to use with the [[Infusion]] system to make {{Epic}} rarity shields for their own faction. |
||
Leather Helms will also be able to be crafted by the [[Armorer]] profession, at an item level up to the |
Leather Helms will also be able to be crafted by the [[Armorer]] profession, at an item level up to the stonemason level of the crafter. |
||
==Variants== |
==Variants== |
||
The visual appearance of a Leather Helm is dependent only on its level. Leather Helms crafted by the Armorer profession use different variants of the materials for each different visual appearance of the Leather Helm. |
The visual appearance of a Leather Helm is dependent only on its level. Leather Helms crafted by the Armorer profession use different variants of the materials for each different visual appearance of the Leather Helm. |
||
{{ItemVariantsTable|variant=Leather Helm}} |
{{ItemVariantsTable|variant=Leather Helm}} |
||
===Dyes=== |
|||
Dyes may be applied to Leather Helms at [[The Color Wheel]] or [[City Dyes]], which change the colour of some parts of the item without changing the variant or level. |
|||
==Combat Stats== |
==Combat Stats== |
||
Line 31: | Line 28: | ||
*<math>R</math> is the Rarity, expressed as number of stars |
*<math>R</math> is the Rarity, expressed as number of stars |
||
This total resistance is divided up between the 6 damage |
This total resistance is divided up between the 6 damage tpyes with some variation for each individual value. Since the shield is for the Hammermage faction, the [[File:Arborae damage icon.png|18px]] Arborae resistance will be on average 20 points lower than that of the other damage types. see [[Armor]] for a more detailed explanation of how resistances are calculated. |
||
From this formula it can be seen that each increase in Rarity of a Leather Helm is equivalent to 15 additional levels. Thus a Leather Helm at level 0 {{Epic}}, at level 15 {{Rare}}, at level 30 {{Uncommon}}, or at level 45 {{Common}} will all have exactly the same total resistance of '''370'''. |
From this formula it can be seen that each increase in Rarity of a Leather Helm is equivalent to 15 additional levels. Thus a Leather Helm at level 0 {{Epic}}, at level 15 {{Rare}}, at level 30 {{Uncommon}}, or at level 45 {{Common}} will all have exactly the same total resistance of '''370'''. |