Knowledge

Revision as of 01:18, 9 November 2024 by Kriszu220 (talk | contribs) (Corrected link)

Knowledge is a game mechanic that is unlocked when reaching level 20 in a Profession.

While gaining Experience of any kind a bar will fill up depending on the amount of experience, upon reaching 100% a Knowledge point will be gained which can be spent to unlock a Passive activity. Knowledge points can alternatively be converted into 12 Silver or experience for any skill at level 20 or above. This experience can be boosted by an XP Potion.

It is currently not possible to save up Knowledge points for later, prompting the player to use it even when they have no activity to unlock.

Hopeport

Unlockable activities:

Guard
Activity Level Cost
Creepy Street Louse 20 1
Back Alley Thug 25 1
Crab 30 1
Bugman 36 1
Chef
Activity Level Cost
Dab Stew 20 1
Mackibut on Toast 27 1
Fisher
Activity Level Cost
Dab 20 1
Mackibut 25 1
Forager
Activity Level Cost
Louse 20 1
Sea Slug 26 1
Alchemist
Activity Level Cost
Ebsworth Work 20 1
Wealth 26 1

Hopeforest

Woodcutter
Activity Level Cost
Scout
Activity Level Cost
Gatherer
Activity Level Cost
Carpenter
Activity Level Cost