Knowledge: Difference between revisions

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(Undo revision 24526 by 82.44.40.126 (talk))
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(Reverted change, knowledge exp is NOT dependent on XP gained from an action. This may be the case for very early levels however at later levels this becomes evident once tens of thousands of exp is gained per action. Each action yields differing amounts of knowledge exp however the underlying mechanism isn't fully understood due to hidden decimals.)
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[[File:Knowledge icon.png|64px|left]] '''Knowledge''' is a game mechanic that is unlocked when reaching level 20 in a [[Professions|Profession]].
[[File:Knowledge icon.png|64px|left]] '''Knowledge''' is a game mechanic that is unlocked when reaching level 20 in a [[Professions|Profession]].


While doing an action that yields [[Experience]] of any kind, except while doing [[Passive activities]], a bar will fill up at a fixed amount, dependent on the exp gained. It's unclear how much exp is currently required for 100% knowledge, but the required amount of exp does not appear to change every time a knowledge point is gained. Previously it was beleived that certain actions would guarentee a certain % of knowledge progression however this is inaccurate as the % gained very clearly changes based on the amountof exp gained per action. Upon reaching 100% a [[File:Knowledge icon.png|18px|frameless]] Knowledge point will be gained which can be spent to unlock a [[Passive activities|Passive activity]]. Knowledge points can alternatively be converted into a variable amount of silver, with 12 Silver being the starting base amount, or experience for any skill at level 20 or above. Like the silver reward, exp rewards likewise scale with the level of the profession, so that it always equates to approximately 25% of the experience requirement for the next level from levels 20-200. Once level 200 is reached, that percentage drops down to 6.25%. This experience can be boosted by an XP Potion.
While doing an action that yields [[Experience]] of any kind, except while doing [[Passive activities]], a bar will fill up at a fixed amount, dependent on the action (for example, killing any tier 1 creature in combat yields approximately 3% of a knowledge point). Upon reaching 100% a [[File:Knowledge icon.png|18px|frameless]] Knowledge point will be gained which can be spent to unlock a [[Passive activities|Passive activity]]. Knowledge points can alternatively be converted into a variable amount of silver, with 12 Silver being the starting base amount, or experience for any skill at level 20 or above. Like the silver reward, exp rewards likewise scale with the level of the profession, so that it always equates to approximately 25% of the experience requirement for the next level from levels 20-200. Once level 200 is reached, that percentage drops down to 6.25%. This experience can be boosted by an XP Potion.


Unlocking activities will raise the amount of [[File:Knowledge icon.png|18px|frameless]] Knowledge points in that particular Profession, a higher level activity can only be unlocked by unlocking the previous activities first.
Unlocking activities will raise the amount of [[File:Knowledge icon.png|18px|frameless]] Knowledge points in that particular Profession, a higher level activity can only be unlocked by unlocking the previous activities first.