Knowledge: Difference between revisions
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(Reverted change, knowledge exp is NOT dependent on XP gained from an action. This may be the case for very early levels however at later levels this becomes evident once tens of thousands of exp is gained per action. Each action yields differing amounts of knowledge exp however the underlying mechanism isn't fully understood due to hidden decimals.) |
Microbrews (talk | contribs) m (formatting) |
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{{Incomplete|Update history doesn't point to updates accurately.}} |
{{Incomplete|Update history doesn't point to updates accurately.}} |
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[[File:Knowledge icon.png|64px|left]] '''Knowledge''' is a game mechanic that is unlocked when reaching level 20 in a [[ |
[[File:Knowledge icon.png|64px|left]] '''Knowledge''' is a game mechanic that is unlocked when reaching level 20 in a [[profession]]. |
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While doing an action that yields [[ |
While doing an action that yields [[experience]] of any kind, except while doing [[passive activities]], a bar will fill up at a fixed amount, dependent on the action (for example, killing the lowest level variant of a creature in combat yields approximately 3% of a knowledge point). |
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Upon reaching 100%, a knowledge point can either be spent on one of the following rewards: |
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Unlocking activities will raise the amount of [[File:Knowledge icon.png|18px|frameless]] Knowledge points in that particular Profession, a higher level activity can only be unlocked by unlocking the previous activities first. |
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* Unlocking a [[Passive activities|passive activity]] |
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** Higher level passive activities for a profession can only be unlocked by unlocking the previous activities first |
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* A variable amount silver, with 12 silver being the starting base amount. |
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* Experience for any profession level 20 or above, equating to roughly 25% of the experience between the current and next levels. |
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** Once level 200 is reached, that percentage drops down to 6.25%. |
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** This can be boosted by an [[XP potion]]. |
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It is |
It is not possible to save up Knowledge points for later, prompting the player to use it even when they have no activity to unlock. |
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== Unlockable activities 1-5 == |
== Unlockable activities 1-5 == |