Knowledge: Difference between revisions

From Brighter Shores Wiki
Jump to navigation Jump to search
Content added Content deleted
(Created page with "'''{{PAGENAME}}''' is a game mechanic that is unlocked when reaching level 20 in a Profession. While gaining Experience of any kind a bar will fill up depending on the amount of experience, upon reaching 100% a Knowledge point will be gained which can be spent to unlock a Passive activity, or converted into experience and money. == Hopeport == {| class="wikitable sortable" |+ Unlockable activities |- ! Profession !! Activity (...")
 
(added image)
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''{{PAGENAME}}''' is a game mechanic that is unlocked when reaching level 20 in a [[Professions|Profession]].
'''{{PAGENAME}}''' is a game mechanic that is unlocked when reaching level 20 in a [[Professions|Profession]].


While gaining [[Experience]] of any kind a bar will fill up depending on the amount of experience, upon reaching 100% a Knowledge point will be gained which can be spent to unlock a [[Passive activities|Passive activity]], or converted into experience and money.
While gaining [[Experience]] of any kind a bar will fill up depending on the amount of experience, upon reaching 100% a [[File:Knowledge icon.png|frameless]] Knowledge point will be gained which can be spent to unlock a [[Passive activities|Passive activity]]. Knowledge points can alternatively be converted into 12 Silver or experience for any skill at level 20 or above. This experience can be boosted by an XP Potion.

It is currently not possible to save up Knowledge points for later, prompting the player to use it even when they have no activity to unlock.


== Hopeport ==
== Hopeport ==
Line 19: Line 21:
| [[Alchemist]] || [[Ebsworth Work]] (20) | [[Wealth]] (26)
| [[Alchemist]] || [[Ebsworth Work]] (20) | [[Wealth]] (26)
|}
|}

{{Template:Mechanics}}

Revision as of 01:24, 8 November 2024

Knowledge is a game mechanic that is unlocked when reaching level 20 in a Profession.

While gaining Experience of any kind a bar will fill up depending on the amount of experience, upon reaching 100% a Knowledge point will be gained which can be spent to unlock a Passive activity. Knowledge points can alternatively be converted into 12 Silver or experience for any skill at level 20 or above. This experience can be boosted by an XP Potion.

It is currently not possible to save up Knowledge points for later, prompting the player to use it even when they have no activity to unlock.

Hopeport

Unlockable activities
Profession Activity (level)
Guard Street Louse (20) | Thug (25)
Chef Dab Stew (20) | Mackibut on Toast (27)
Fisherman Dab (20) | Mackibut (25)
Forager Louse (level 20) | Sea Slug (26)
Alchemist Ebsworth Work (20) | Wealth (26)