Interface: Difference between revisions
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Players primarily interact with the interface by pointing and clicking with their mouse. There are also keyboard keybinds to perform some actions that can be set up in the [[controls]] interface. Various interface components also feature inputting information with keyboard through various prompts. |
Players primarily interact with the interface by pointing and clicking with their mouse. There are also keyboard keybinds to perform some actions that can be set up in the [[controls]] interface. Various interface components also feature inputting information with keyboard through various prompts. |
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Many sub-interfaces such as the [[agreement]], [[canceling purchase]], [[chat agreement]], [[children's privacy notice]], [[controls]], [[delete]], [[delete character]], [[game rules]], [[game rules violations]], [[news]], [[Premium Pass]], [[privacy notice]], [[privacy settings]], [[restore purchases]], [[settings]], [[terms and conditions]], and [[third party licenses]] interfaces open as modal windows, dimming the interface in the background. The modal interfaces can be closed with the red "X" button in their top right corner. Some sub-interfaces such as the [[delete character]] interface also have |
Many sub-interfaces such as the [[agreement]], [[canceling purchase]], [[chat agreement]], [[children's privacy notice]], [[controls]], [[delete]], [[delete character]], [[game rules]], [[game rules violations]], [[news]], [[Premium Pass]], [[privacy notice]], [[privacy settings]], [[restore purchases]], [[settings]], [[terms and conditions]], and [[third party licenses]] interfaces open as modal windows, dimming the interface in the background. The modal interfaces can be closed with the red "X" button in their top right corner. Some sub-interfaces such as the [[delete character]] interface also have an arrow button in their top left corner, enabling the users to navigate back to the previous interface. |
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When logged in without playing with a [[player character]], failing to produce any input to the interface for a minute causes a forced logout back to the title screen due to inactivity. When playing with a player character, a warning about this occurs after four minutes of inactivity, after which there is a minute to produce input before the logout occurs. Moving the mouse cursor counts as input. |
When logged in without playing with a [[player character]], failing to produce any input to the interface for a minute causes a forced logout back to the title screen due to inactivity. When playing with a player character, a warning about this occurs after four minutes of inactivity, after which there is a minute to produce input before the logout occurs. Moving the mouse cursor counts as input. |
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The main interface of the game consists of a game window with camera focused on the [[player character]]. Players interact with the game world by clicking with their mouse. There is an overlay showing the [[room]] name on the top, and buttons to open various sub-interfaces in the corners. |
The main interface of the game consists of a game window with camera focused on the [[player character]]. Players interact with the game world by clicking with their mouse. There is an overlay showing the [[room]] name on the top, and buttons to open various sub-interfaces in the corners. |
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On the left and right there are arrow buttons to open and close the side interfaces which can be used to have one of the sub-interfaces any of the corners open at all times. The proportion that the sub-interface takes from the side interface can be adjusted by dragging the divider up or down. |
On the left and right, there are arrow buttons to open and close the side interfaces which can be used to have one of the sub-interfaces any of the corners open at all times. The proportion that the sub-interface takes from the side interface can be adjusted by dragging the divider up or down. |
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The locations of the sub-interface buttons can be customized by dragging them between the slots. There are four slots in each corner. Dragging a button to a slot with another button present swaps their positions. |
The locations of the sub-interface buttons can be customized by dragging them between the slots. There are four slots in each corner. Dragging a button to a slot with another button present swaps their positions. |
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[[Non-player character]]s that the player needs to talk to in order to progress [[quests]] feature a speech bubble with three dots in it and always have their name displayed above them. [[Items]] on ground always show their rarity and name above them. Hovering over non-player characters or interactable [[scenery]] also displays the object's name. Clicking on an interactable entity opens a context menu listing the options that the player has to interact with the entity. |
[[Non-player character]]s that the player needs to talk to in order to progress [[quests]] feature a speech bubble with three dots in it and always have their name displayed above them. [[Items]] on ground always show their rarity and name above them. Hovering over non-player characters or interactable [[scenery]] also displays the object's name. Clicking on an interactable entity opens a context menu listing the options that the player has to interact with the entity. |
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For further |
For further information on how to interact with the interface, see [[controls]]. |
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===Sub-interfaces=== |
===Sub-interfaces=== |