Interface: Difference between revisions
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Thingummywut (talk | contribs) (Expanding forced lockout mechanics. Listing some missing components.) |
Thingummywut (talk | contribs) (Describing a bit how the main interface works.) |
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When logged in without playing with a [[player character]], failing to produce any input to the interface for a minute causes a forced logout back to the title screen due to inactivity. When playing with a player character, a warning about this occurs after four minutes of inactivity, after which there is a minute to produce input before the logout occurs. Moving the mouse cursor counts as input. |
When logged in without playing with a [[player character]], failing to produce any input to the interface for a minute causes a forced logout back to the title screen due to inactivity. When playing with a player character, a warning about this occurs after four minutes of inactivity, after which there is a minute to produce input before the logout occurs. Moving the mouse cursor counts as input. |
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== |
==Main interface== |
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The main interface of the game consists of a game window with camera focused on the [[player character]]. Players interact with the game world by clicking with their mouse. There is an overlay showing the [[room]] name on the top, and buttons to open various sub-interfaces in the corners. |
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On the left and right there are arrow buttons to open and close the side interfaces which can be used to have one of the sub-interfaces any of the corners open at all times. The proportion that the sub-interface takes from the side interface can be adjusted by dragging the divider up or down. |
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The locations of the sub-interface buttons can be customised by dragging them between the slots. There are four slots in each corner. Dragging a button to a slot with another button present swaps their positions. |
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===Sub-interfaces=== |
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* [[Backpack]] |
* [[Backpack]] |
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* [[Emote]] |
* [[Emote]] |