Interface: Difference between revisions

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On the left and right there are arrow buttons to open and close the side interfaces which can be used to have one of the sub-interfaces any of the corners open at all times. The proportion that the sub-interface takes from the side interface can be adjusted by dragging the divider up or down.
On the left and right there are arrow buttons to open and close the side interfaces which can be used to have one of the sub-interfaces any of the corners open at all times. The proportion that the sub-interface takes from the side interface can be adjusted by dragging the divider up or down.


The locations of the sub-interface buttons can be customised by dragging them between the slots. There are four slots in each corner. Dragging a button to a slot with another button present swaps their positions.
The locations of the sub-interface buttons can be customized by dragging them between the slots. There are four slots in each corner. Dragging a button to a slot with another button present swaps their positions.


[[Non-player character]]s that the player needs to talk to in order to progress [[quests]] feature a speech bubble with three dots in it and always have their name displayed above them. [[Items]] on ground always show their rarity and name above them. Hovering over non-player characters or interactable [[scenery]] also displays the object's name. Clicking on an interactable entity opens a context menu listing the options that the player has to interact with the entity.
[[Non-player character]]s that the player needs to talk to in order to progress [[quests]] feature a speech bubble with three dots in it and always have their name displayed above them. [[Items]] on ground always show their rarity and name above them. Hovering over non-player characters or interactable [[scenery]] also displays the object's name. Clicking on an interactable entity opens a context menu listing the options that the player has to interact with the entity.