Immunity: Difference between revisions
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==Mechanics== |
==Mechanics== |
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Outside of combat, it can be cast by clicking the [[spell]] in the spellbook. In combat, the player can use the spellbook to cast it, press the Escape key, or click the red icon located in the center of the combat bar below the player's level. Immunity is cast automatically if the player attempts to pass through a doorway while in combat, even if the player does not manually cast the spell. The cast can be interrupted, for example by moving, or by losing all HP and dying. If the player was outside of combat and is attacked, the cast will also be interrupted and have to be restarted during the combat itself. |
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The Immunity buff effect is granted when the six seconds completes. The player becomes immune to attack, and will immediately exit combat. The effect is given an indefinite duration and it will remain this way while the player remains stationary and does not perform any additional actions. Upon moving or performing an action, the effect is active for 30 seconds or until the player passes through a doorway to an adjacent area. |
The Immunity buff effect is granted when the six seconds completes. The player becomes immune to attack, and will immediately exit combat. The effect is given an indefinite duration and it will remain this way while the player remains stationary and does not perform any additional actions. Upon moving or performing an action, the effect is active for 30 seconds or until the player passes through a doorway to an adjacent area. |
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The effect partially persists through logging out and logging back in with a difference in duration. Regardless of the state of the immunity before logging out, upon logging back in, the immunity effect will be active indefinitely as though recently cast, but when the player moves to break immunity, the spell is only active for a shortened duration of approximately 3 seconds (down from the standard 30 seconds). |
The effect partially persists through logging out and logging back in with a difference in duration. Regardless of the state of the immunity before logging out, upon logging back in, the immunity effect will be active indefinitely as though recently cast, but when the player moves to break immunity, the spell is only active for a shortened duration of approximately 3 seconds (down from the standard 30 seconds). |
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==Tips== |
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*The best time to cast Immunity is out of combat but just when entering a [[map]], where there are less [[monsters]]. Completing the cast allows the player to move through the map with the least risk of entering into combat at all. |
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*One alternative to dealing with [[aggressive]] monsters is the [[Fear]] potion, which has a longer duration |
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==Update history== |
==Update history== |