Immunity: Difference between revisions

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'''Immunity''' is a [[Spells|spell]] granted just before completing the instanced [[Quest|quest]] [[Debrief]] portion of the [[Main Story]] by [[Ingrina Pelegrin]]. This [[Spells|spell]] has no cooldown and takes six seconds to cast.
'''Immunity''' is a [[Spells|spell]] that prevents the player from being placed in [[combat]] by aggressive [[monsters]]. It is granted just before completing the instanced [[Quest|quest]] [[Debrief]] portion of the [[Main Story]] by [[Ingrina Pelegrin]]. It has no cooldown and takes six seconds while stationary to cast. The player is then free to act without combat for 30 seconds. Immunity can be used in or out of combat, but is primarily used during combat to allow the player to end the combat early, acting as a run away or flee mechanic.


==Mechanics==
'''Immunity''' can be use in or out of combat, but is primarily used during combat to allow the player to end the combat early, acting as a run away or flee mechanic.
Outside of combat, it can be cast by clicking the [[spell]] in the spellbook. In combat, the player can use the spellbook to cast it, press the Escape key, or click the red icon located in the center of the combat bar below the player's level. Immunity is cast automatically if the player attempts to pass through a doorway while in combat, even if the player does not manually cast the spell. The cast can be interrupted, for example by moving, or by losing all HP and dying. If the player was outside of combat and is attacked, the cast will also be interrupted and have to be restarted during the combat itself.


The Immunity buff effect is granted when the six seconds completes. The player becomes immune to attack, and will immediately exit combat. The effect is given an indefinite duration and it will remain this way while the player remains stationary and does not perform any additional actions. Upon moving or performing an action, the effect is active for 30 seconds or until the player passes through a doorway to an adjacent area.
To cast '''Immunity''' in combat, the player can click the [[spell]] in the spellbook, press the Escape key, or click the red icon located in the center of the combat bar below the player's level. There is currently no interrupt mechanic, so assuming the attacker cannot lower the player's health to 0 before the 6 second cast time is completed, the player will exit combat immediately and remain immune as long as the player remains stationary and does not perform any additional actions.


The player can perform gathering under Immunity, which will start the timer but without removing the immunity effect completely. If the player chooses to attack and engage in combat, the spell effect will be immediately and fully cancelled. Players can cast Immunity when already immune. Doing so counts as an action and starts the timer, but will revert the effect to the indefinite state on cast completion.
When cast outside of combat, the player becomes immune to attack and remains immune as long as the player remains stationary and does not perform any additional actions.


The effect partially persists through logging out and logging back in with a difference in duration. Regardless of the state of the immunity before logging out, upon logging back in, the immunity effect will be active indefinitely as though recently cast, but when the player moves to break immunity, the spell is only active for a shortened duration of approximately 3 seconds (down from the standard 30 seconds).
Upon moving or performing an action, the spell is active for 30 seconds or until the player passes through a doorway to an adjacent area. If the player engages in another combat, the spell effect is cancelled.

The '''Immunity''' buff persists through logging out and logging back in. Upon logging back in, the immunity spell is active indefinitely if the player remains stationary and performs no actions. However, when the player moves following logging back in, the spell is only active for approximately 3 seconds instead of the standard 30 seconds.

If the player logs out after the spell has already begun it's 30 second timer, it will be reset to the indefinite timer upon logging in and remain indefinite until performing an action, which triggers the post-log in 3 second timer.

Players can cast immunity when already immune, but doing so counts as an action and begins the 30 second timer.

Immunity is cast if the player remains trying to pass through a doorway while in combat, even if the player does not manually cast the spell.


==Tips==
*The best time to cast Immunity is out of combat but just when entering a [[map]], where there are less [[monsters]]. Completing the cast allows the player to move through the map with the least risk of entering into combat at all.
*One alternative to dealing with [[aggressive]] monsters is the [[Fear]] potion, which has a longer duration.
*Beware of other players casting Immunity, as monsters who leave combat can immediately aggress onto other players nearby and engage them in combat instead.
*The buff is also granted when exiting combat after winning against an aggressive monster, which prevents the player from being chain-attacked.


==Update history==
==Update history==

Latest revision as of 20:40, 26 November 2024

Immunity is a spell that prevents the player from being placed in combat by aggressive monsters. It is granted just before completing the instanced quest Debrief portion of the Main Story by Ingrina Pelegrin. It has no cooldown and takes six seconds while stationary to cast. The player is then free to act without combat for 30 seconds. Immunity can be used in or out of combat, but is primarily used during combat to allow the player to end the combat early, acting as a run away or flee mechanic.

Mechanics[edit | edit source]

Outside of combat, it can be cast by clicking the spell in the spellbook. In combat, the player can use the spellbook to cast it, press the Escape key, or click the red icon located in the center of the combat bar below the player's level. Immunity is cast automatically if the player attempts to pass through a doorway while in combat, even if the player does not manually cast the spell. The cast can be interrupted, for example by moving, or by losing all HP and dying. If the player was outside of combat and is attacked, the cast will also be interrupted and have to be restarted during the combat itself.

The Immunity buff effect is granted when the six seconds completes. The player becomes immune to attack, and will immediately exit combat. The effect is given an indefinite duration and it will remain this way while the player remains stationary and does not perform any additional actions. Upon moving or performing an action, the effect is active for 30 seconds or until the player passes through a doorway to an adjacent area.

The player can perform gathering under Immunity, which will start the timer but without removing the immunity effect completely. If the player chooses to attack and engage in combat, the spell effect will be immediately and fully cancelled. Players can cast Immunity when already immune. Doing so counts as an action and starts the timer, but will revert the effect to the indefinite state on cast completion.

The effect partially persists through logging out and logging back in with a difference in duration. Regardless of the state of the immunity before logging out, upon logging back in, the immunity effect will be active indefinitely as though recently cast, but when the player moves to break immunity, the spell is only active for a shortened duration of approximately 3 seconds (down from the standard 30 seconds).

Tips[edit | edit source]

  • The best time to cast Immunity is out of combat but just when entering a map, where there are less monsters. Completing the cast allows the player to move through the map with the least risk of entering into combat at all.
  • One alternative to dealing with aggressive monsters is the Fear potion, which has a longer duration.
  • Beware of other players casting Immunity, as monsters who leave combat can immediately aggress onto other players nearby and engage them in combat instead.
  • The buff is also granted when exiting combat after winning against an aggressive monster, which prevents the player from being chain-attacked.

Update history[edit | edit source]

This information has been manually compiled. Some updates may not be included yet.

References[edit | edit source]