Editing Head to Stonemaw Hill
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|image = |
|image = |
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|difficulty = 1 |
|difficulty = 1 |
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|quest_type = main |
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|release = 2024-11-06 |
|release = 2024-11-06 |
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|episode = Crenopolis |
|episode = Crenopolis |
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== |
==Details== |
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===Start Point=== |
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{{QuestDetails |
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The quest '''Head to Stonemaw Hill''' is a continuation of the [[Main Story]], commencing immediately after completing ''[[Help Rachella]]''. |
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|start_point = Talk to [[Rachella]] in the [[Goose Inn Bar]] |
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|requirements = {{Checklist| |
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===Requirements=== |
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* Completion of [[Help Rachella]] |
* Completion of ''[[Help Rachella]]'' |
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}} |
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}} |
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==Quick Guide== |
==Quick Guide== |
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{{Checklist| |
{{Checklist| |
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* |
* Speak to [[Rachella]] in the [[Goose Inn Bar]]. |
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* Travel to [[Rocky Road]] and talk to either [[Sentry Drogentyne]] or [[Sentry Drogentyna]]. |
* Travel to [[Rocky Road]] and talk to either [[Sentry Drogentyne]] or [[Sentry Drogentyna]]. |
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* Head to the [[East Courtyard]] in [[Crenopolis]] and attempt to ''Climb'' the Tree. |
* Head to the [[East Courtyard]] in [[Crenopolis]] and attempt to ''Climb'' the Tree. |
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* |
* Speak to [[Captain Waltain]] in [[Waltain's Office]], which will advance the story to ''[[Getting clearance from Waltain]]''. |
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==Detailed Guide== |
==Detailed Guide== |
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[[File:Rachella-overhearing-conversation.webp|thumb|Rachella overhears the conversation between the sorcerers]] |
[[File:Rachella-overhearing-conversation.webp|thumb|Rachella overhears the conversation between the sorcerers]] |
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Speak to [[Rachella]] in the [[Goose Inn Bar]] about her recent encounter with the sorcerers. She recounts overhearing a conversation between three sorcerers: [[Yeddick]], [[Damiok]], and an unnamed third sorcerer. In her recounting, she witnesses Damiok talking about being injured by a Crystal Scorpion while traveling through the [[Gemrift]]. |
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The sorcerers discuss several key locations for their plans: |
The sorcerers discuss several key locations for their plans: |
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You'll be stopped by [[Helfar's guard]] and [[Constable Carver]]. The guard will call for Constable Carver to intervene, who reveals that [[Captain Waltain]] has an agreement to leave the compound undisturbed. |
You'll be stopped by [[Helfar's guard]] and [[Constable Carver]]. The guard will call for Constable Carver to intervene, who reveals that [[Captain Waltain]] has an agreement to leave the compound undisturbed. |
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Speak to [[Captain Waltain]] in [[Waltain's Office]], which will advance the story to ''[[Getting clearance from Waltain]]''. |
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==Rewards== |
==Rewards== |