Hammerfist: Difference between revisions
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{{Infobox Variant
|image = [[File:Hammerfist (basic).png]]
|release = 2024-11-06
|episode = All
|premium = No
|variant_type = item
|profession_a = Hammermage
|profession_a_level = 0-500
}}
A '''Hammerfist''' is a one-handed melee [[Weapon]] for the [[Hammermage]] faction. They have an attack speed of 1.5 seconds and deal exclusively {{plink|Impact|pic=Impact damage icon|size=18px}} damage. All enemies capable of dropping combat equipment have a chance to drop Hammerfists, provided that the player has progressed through the main story to the point where they have chosen a [[Faction]], as before this point only non-faction equipment can be received.
Players who have chosen the Hammermage faction are able to receive Hammerfists in <strong style="color:#48ab89">Common</strong>, <strong style="color:#3969b8">Uncommon</strong>, <strong style="color:#8d449f">Rare</strong>, or <strong style="color:#da8837">Epic</strong> [[Rarity]]. Players who chose the [[Guardian]] or [[Cryoknight]] factions will receive hammerfists much less frequently, and only in <strong style="color:#8d449f">Rare</strong> rarity, as these items are intended for other factions to use with the [[Infusion]] system to make <strong style="color:#da8837">Epic</strong> rarity weapons for their own faction.
Hammerfists are also able to be crafted by the [[Stonemason]] profession, at an item level up to the stonemason level of the crafter. Different level ranges of Hammerfist require different variants of the materials, but they all require 2 [[Flint (Etched)]] and 1 [[Hickory Pole]].
==Variants==
The visual appearance of a Hammerfist is dependent only on its level. Hammerfists crafted by the Stonemason profession use different variants of the materials for each different visual appearance of the Hammerfist.
{{ItemVariantsTable|variant=Hammerfist}}
==Combat Stats==
All Hammerfists attack at a speed of 1.5 seconds, and as one-handed weapons can be wielded alongside a [[Shield]]. They all deal only {{plink|Impact|pic=Impact damage icon|size=18px}} damage, with no [[Element]] chance. The weapon strength of a Hammerfist obeys a rigid formula with no variation:
:<math>\text{Strength} = L + 15\times R + 5 </math>
Where
*<math>L</math> is the Item Level
*<math>R</math> is the Rarity, expressed as number of stars
From this formula it can be seen that each increase in Rarity of a Hammerfist is equivalent to 15 additional levels. Thus a Hammerfist at level 0 <strong style="color:#da8837">Epic</strong>, at level 15 <strong style="color:#8d449f">Rare</strong>, at level 30 <strong style="color:#3969b8">Uncommon</strong>, or at level 45 <strong style="color:#48ab89">Common</strong> will all have exactly the same combat strength of '''65'''. By the variants table above, the <strong style="color:#da8837">Epic</strong>, <strong style="color:#8d449f">Rare</strong>, and <strong style="color:#3969b8">Uncommon</strong> Hammerfists would use the "basic" appearance, but the <strong style="color:#48ab89">Common</strong> Hammerfist would be a high enough level to use the "moderate" appearance.
The strongest possible Hammerfist is a level 500 <strong style="color:#da8837">Epic</strong> Hammerfist, which has the following stats:
{{Infobox weapon
|rarity = epic
|damage = 565
|element =
|element% = 0
|range = Melee
|slot = one-hand
}}
==Update history==
Line 11 ⟶ 47:
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{{Hammermage Equipment}}
{{Stonemason}}
[[Category:Variant Main (Weapons)]]
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