Editing Guard's Halberd
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|premium = No |
|premium = No |
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|value = N/A |
|value = N/A |
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|description = A war club used by some of the Hopeport town guard. |
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|quest = No |
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|variant = N/A |
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|description = An axey, speary thing for guards. |
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|profession_a = Guard |
|profession_a = Guard |
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|profession_a_level = 0-50 |
|profession_a_level = 0-50 |
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}} |
}} |
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A '''Guard's Halberd''' is a two-handed melee [[Weapon]]. They have an attack speed of |
A '''Guard's Halberd''' is a two-handed melee [[Weapon]]. They have an attack speed of -- seconds and deal {{plink|Cryonae|pic=Cryonae damage icon|size=18px}} damage. All enemies capable of dropping combat equipment have a chance to drop Guard's Halberds, provided that the player has '''NOT''' progressed through the main story to the point where they have chosen a [[Faction]], as after this point only faction equipment can be received. Players are able to receive Guard's Halberds in {{Common}}, {{Uncommon}}, {{Rare}}, or {{Epic}} [[Rarity]]. |
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==Combat Stats== |
==Combat Stats== |
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{{Incomplete|The exact damage ranges of weapons are still being investigated}} |
{{Incomplete|The exact damage ranges of weapons are still being investigated}} |
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All Guard's Halberds attack at a speed of |
All Guard's Halberds attack at a speed of -- seconds. They all deal {{plink|Impact|pic=Impact damage icon|size=18px}} damage, with a chance to convert the damage to {{plink|Cryonae|pic=Cryonae damage icon|size=18px}}. The weapon strength and elemental chance of a Guard's Halberd obey formulae with slight variation: |
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:<math>\text{Strength} = L + 15\times R + [1- |
:<math>\text{Strength} = L + 15\times R + [1-4] </math> |
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:<math>\text{Chance} = [30-49]% </math> |
:<math>\text{Chance} = [30-49]% </math> |
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*<math>R</math> is the Rarity, expressed as number of stars |
*<math>R</math> is the Rarity, expressed as number of stars |
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There is random variation in the stats for a Guard's Halberd, determined by the terms <math>[1- |
There is random variation in the stats for a Guard's Halberd, determined by the terms <math>[1-4]</math> for the strength and <math>[30-49]</math> for the elemental chance. Generally, a weapon with a lower roll on the chance will have a higher roll for the strength. |
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From this formula it can be seen that each increase in Rarity of a Guard's Halberd is equivalent to 15 additional levels. Thus a Guard's Halberd at level 0 {{Epic}}, at level 15 {{Rare}}, at level 30 {{Uncommon}}, or at level 45 {{Common}} will all have the same minimum combat strength of '''60'''. |
From this formula it can be seen that each increase in Rarity of a Guard's Halberd is equivalent to 15 additional levels. Thus a Guard's Halberd at level 0 {{Epic}}, at level 15 {{Rare}}, at level 30 {{Uncommon}}, or at level 45 {{Common}} will all have the same minimum combat strength of '''60'''. |
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{{Infobox weapon |
{{Infobox weapon |
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|rarity = epic |
|rarity = epic |
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|damage = |
|damage = 114 |
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|element = Cryonae |
|element = Cryonae |
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|element% = 30 |
|element% = 30 |
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|range = Melee |
|range = Melee |
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|slot = |
|slot = one-hand |
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}} |
}} |
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