Editing Green Hogberries (skill node)
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{{Variants|Hogberries (skill node)}} |
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{{Infobox Skill Node |
{{Infobox Skill Node |
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|name = Green Hogberries |
|name = Green Hogberries |
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|image = [[File:Green Hogberries |
|image = [[File:Green Hogberries.png|x280px]] |
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|release = 2024-11-06 |
|release = 2024-11-06 |
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|episode = Hopeport |
|episode = Hopeport |
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|variant = [[Hogberries |
|variant = [[Hogberries]] |
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|passive = No |
|passive = No |
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|examine = The plant always gives berries, but the berries don't always come from the plant. |
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|profession_a = Forager |
|profession_a = Forager |
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|profession_a_level = 29 |
|profession_a_level = 29 |
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|profession_b = Alchemist |
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|profession_b_level = 10 |
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}} |
}} |
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'''Green Hogberries''' are a type of [[Forager]] skill node that can be found in the [[Crater |
'''Green Hogberries''' are a type of [[Forager]] skill node that can be found in the [[Crater]].{{CiteTwitter|author=@AndrewCGower|url=https://twitter.com/andrewcgower/status/1776276857706479810|date=5 April 2024|archiveurl=https://web.archive.org/web/20240406173123/https://twitter.com/andrewcgower/status/1776276857706479810|archivedate=6 April 2024|quote=store.steampowered.com/app/2791440/Brighter_Shores/ Quite a few people have been asking how the 'rooms' in Brighter Shores connect together, so I have a made a quick video of me running across a small section of Hopeport. You can see how easily you can move between rooms, and how the 'rooms' connect together to form a much larger world.|notes=Timestamp in the video: 1:23 / 1:41.|name=|group=}} |
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==Locations== |
==Locations== |
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* [[Crater]] |
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{{LocTableHead}} |
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{{LocLine|loc=Crater|quantity=3}} |
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{{LocLine|loc=Fallen Monument|quantity=3}} |
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{{LocTableBottom}} |
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==Update history== |
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{{UH| |
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* {{UL|update=2024-11-06|date=6 November 2024}} |
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** Added to game. |
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}} |
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==References== |
==References== |