Great Hammer: Difference between revisions
move the big table into a sub-page, add in all the info we have about weapon stats
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{{Infobox
|name = Great Hammer
|image = [[File:
|release = 2024-11-06
|episode =
|
|variant_type = item
|profession_a = Hammermage
|profession_a_level =
}}
A '''Great Hammer''' is a two-handed melee [[Weapon]] for the [[Hammermage]] faction. They have an attack speed of 2.25 seconds and deal {{plink|Tempestae|pic=Tempestae damage icon|size=18px}} damage. All enemies capable of dropping combat equipment have a chance to drop Great Hammers, provided that the player has progressed through the main story to the point where they have chosen a [[Faction]], as before this point only non-faction equipment can be received.
Players who have chosen the Hammermage faction are able to receive Great Hammers in {{Common}}, {{Uncommon}}, {{Rare}}, or {{Epic}} [[Rarity]]. Players who chose the [[Guardian]] or [[Cryoknight]] factions will receive Great Hammers much less frequently, and only in {{Rare}} rarity, as these items are intended for other factions to use with the [[Infusion]] system to make {{Epic}} rarity weapons for their own faction.
Great Hammers are also able to be crafted by the [[Stonemason]] profession, at an item level up to the stonemason level of the crafter. Different level ranges of Great Hammer require different variants of the materials, but they all require 4 [[Deathstone (Etched)]] and 1 [[Yew Pole]].
==Variants==
The visual appearance of a Great Hammer is dependent only on its level. Great Hammers crafted by the Stonemason profession use different variants of the materials for each different visual appearance of the Great Hammer.
{{ItemVariantsTable|variant=Great Hammer}}
==
{{Incomplete|The exact damage ranges of weapons are still being investigated}}
All Great Hammers attack at a speed of 2.25 seconds. They all deal {{plink|Impact|pic=Impact damage icon|size=18px}} damage, with a chance to convert the damage to {{plink|Tempestae|pic=Tempestae damage icon|size=18px}}. The weapon strength and elemental chance of a Great Hammer obey formulae with slight variation:
:<math>\text{Strength} = L + 15\times R + 3 + [0-6] </math>
:<math>\text{Chance} = [70-89]% </math>
Where
*<math>L</math> is the Item Level
*<math>R</math> is the Rarity, expressed as number of stars
There is random variation in the stats for a Great Hammer, determined by the terms <math>[0-6]</math> for the strength and <math>[70-89]</math> for the elemental chance. Generally, a weapon with a lower roll on the chance will have a higher roll for the strength. It is believed that rarity affects the distribution of strength rolls, as {{Common}} items almost always roll 0-2, and higher values have only rarely been recorded.
From this formula it can be seen that each increase in Rarity of a Great Hammer is equivalent to 15 additional levels. Thus a Great Hammer at level 0 {{Epic}}, at level 15 {{Rare}}, at level 30 {{Uncommon}}, or at level 45 {{Common}} will all have the same minimum combat strength of '''63'''.
The strongest possible Great Hammer is a level 500 {{Epic}} Great Hammer with a maximum strength roll, which has the following stats:
{{Infobox weapon
|rarity = epic
|damage = 569
|element = Tempestae
|element% = 70
|range = Melee
|slot = two-hand
}}
A list of all different level and rarity combinations of Great Hammers, including their sell values, can be found here:
{{main|Great Hammer/Levels}}
==Item Sources==
The Great Hammer is able to be dropped by any monster that can access the [[Equipment drop table]].
{{ItemSources|Great Hammer}}
==Update history==
{{UH|
* {{UL|update=2024-11-06|date=6 November 2024}}
Line 767 ⟶ 58:
}}
{{Weapons}}
{{Hammermage Equipment}}
{{Stonemason}}
[[Category:Variant Main (Weapons)]]
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