Getting clearance from Waltain: Difference between revisions

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==Details==
==Details==
===Start Point===
===Start Point===
The quest '''Getting clearance from Waltain''' is a continuation of the [[Main Story]], commencing immediately after completing [[Head to Stonemaw Hill]].
The quest '''Getting clearance from Waltain''' is a continuation of the [[Main Story]], commencing immediately after completing ''[[Head to Stonemaw Hill]]''.


===Requirements===
===Requirements===
* Completion of [[Head to Stonemaw Hill]]
* Completion of ''[[Head to Stonemaw Hill]]''
* [[Crenopolis]] level 60
* [[Crenopolis]] level 60
* Total level 342
* Total level 342
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==Quick Guide==
==Quick Guide==
* Speak to [[Captain Waltain]] in [[Waltain's Office]], selecting "You wouldn’t be interfering. I would.".
* Speak to [[Captain Waltain]] in [[Waltain's Office]], selecting "You wouldn’t be interfering. I would.".
* Head to [[Hopeport]] to speak with [[Captain Jal Degreene]] until he assigns [[Toblaine]] to you.
* Head to [[Hopeport]] and speak with [[Captain Jal Degreene]] until he assigns [[Toblaine]] to you.
* Head to the [[Barracks]] and speak with Toblaine until he leaves.
* Head to the [[Barracks]] and speak with Toblaine until he leaves.
* Speak to Captain Waltain again, which will advance the story to ''[[Retrieving the Golden Cog]]''.
* TBC


==Detailed Guide==
==Detailed Guide==
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Suggest that you could handle the operation yourself, explaining that you would be acting as part of the Hopeport guard rather than the Crenopolis guard. The captain agrees this might work, but notes that since you've been seen doing Crenopolis guard work recently, you'll need support from the Hopeport guard to make this a legitimate Hopeport operation.
Suggest that you could handle the operation yourself, explaining that you would be acting as part of the Hopeport guard rather than the Crenopolis guard. The captain agrees this might work, but notes that since you've been seen doing Crenopolis guard work recently, you'll need support from the Hopeport guard to make this a legitimate Hopeport operation.


Head to [[Hopeport]] to speak with [[Captain Jal Degreene]] about getting assistance. When you explain the situation with the Golden Cog and Helfar, he initially expresses reluctance due to being short-staffed. After explaining that Waltain can't help due to merchant guild politics and that you only need one guard to make it a legitimate Hopeport operation, the captain agrees to assign [[Toblaine]] to help you.
Head to [[Hopeport]] and speak with [[Captain Jal Degreene]] about getting assistance. When you explain the situation with the Golden Cog and Helfar, he initially expresses reluctance due to being short-staffed. After explaining that Waltain can't help due to merchant guild politics and that you only need one guard to make it a legitimate Hopeport operation, the captain agrees to assign [[Toblaine]] to help you.


Head to the [[Barracks]] to find Toblaine.
Head to the [[Barracks]] to find Toblaine.
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When you first speak to him, you'll find he's quite reluctant about his career as a guard. You can learn that he only became a guard because his strong innate magic abilities meant most towns wouldn't accept him unless he worked in a "respectable career."
When you first speak to him, you'll find he's quite reluctant about his career as a guard. You can learn that he only became a guard because his strong innate magic abilities meant most towns wouldn't accept him unless he worked in a "respectable career."


Return to [[Captain Waltain]] with your required levels and [[Toblaine]]. Despite both his and Toblaine's reservations, the captain agrees to help and says he'll instruct [[Constable Carver]] to ignore your activities at the compound, which will advance the story to ''[[Retrieving the Golden Cog]]''.
Tell Toblaine about the assignment and he'll head to [[Waltain's Office]].

..TBC..


[[Category:Quests]]
[[Category:Quests]]