Game updates/2024-11-18

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18 November 2024 - Unlisted update[edit | edit source]

No patch notes were published, but the build string was incremented to 0.7.1-f609305087b6c398.

Patch notes for 18 Nov 2024[edit | edit source]

Quality of life[edit | edit source]

  • Make friends easier to spot by drawing their map icon, name and outline in a different color.
  • Improve appearance of combat flinches, and make the flinch outline color indicate the damage kind.
  • Make passive level boost potions better. They now ALSO allow you to buy passive ingredients the boosted number of levels earlier (whilst the potion is active).
  • Make yet more interfaces possible to close by clicking outside (and by pressing the escape key).
  • Make it clearer that passive item stacks contain 200 items, not 100. (By showing the item gain notification as 0.005 instead of confusingly rounding it up to 0.01).
  • Make it easier to pickup items which are underneath an npc, by making that is so that repeatedly clicking the 'open action menu' mouse button always cycles through each possible target, even if open menu is assigned to the right mouse button.

Audio improvements[edit | edit source]

  • Improved violins on Hopeport music tracks.

Bug fixes[edit | edit source]

  • Fixed bug where B.R.E.W.S. vat, T.E.A. machine and smelter didn't give enough knowledge when crafting multiple items at once.
  • Grant album cards for co-op activities (not just solo version).
  • If you are level 50 and have not yet chosen a faction, then if quest tries to give you combat XP, make sure you don't lose that XP.
  • If you are level 50 and have not yet chosen a faction, then prevent knowledge being spent on combat XP. (to avoid the XP being accidentally wasted).
  • Various typo fixes.
  • Fix graphical glitch when handcuffing some spottable thieves.
  • Make crime den raids show the correct handcuffs.
  • Make it so rotating the camera using the keys instead of the mouse still dismisses the camera rotate tutorial.
  • Fix bug where passive combat didn't resume properly on login (introduced by another bugfix last Sunday).