Game updates/2024-11-06: Difference between revisions

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==Game update - launch==
==6 November 2024 - First bugfix==
{{News|date=2024-11-06T17:34|source=twitter|link=https://twitter.com/AndrewCGower/status/1854215694180905369|build=0.2.2-6f8f382b8381193a}}
This is a placeholder for the update post that may or may not be posted once the game releases.<noinclude>{{stub}}</noinclude>
We are currently rebooting the first bugfix update to Brighter Shores which hopefully fixes the following bugs:<br>
- players ocassionally getting stuck in combat.<br>
- ‘zombie’ error when attempting to login.<br>
- cant delete character with a very long name.<br>
- allow players from Cyprus and Taiwan.<br>
- screen can get stuck in a dimmed state and you can’t click.<br>
- some boss monsters broke if multiple players present.<br>
- sound wasnt working for some people.<br>
- a few minor typos.{{CiteTwitter|url=https://x.com/AndrewCGower/status/1854215694180905369|author=Andrew Gower|date=6 November 2024|accessdate=7 November 2024|archiveurl=https://archive.ph/AphdB|archivedate=7 November 2024|group=0.2.2}}

===References===
{{Reflist|group=0.2.2}}

==6 November 2024 - Game launch==
{{News|date=2024-11-06T09:48|source=in-game|build=0.2.0-df094ea079b97df9}}
===Early Access===
Brighter Shores is currently in 'early access'. This means a few core features aren't ready yet, and there are probably still some bugs! Please send any bug reports to [email protected]

There are some very important features we want to finish ASAP, and before we consider the game to no longer be in 'early access'. These include:<br>
- Player vs player combat (PvP).<br>
- Player to player trading.<br>
- Special attacks on epic weapons to make the different factions more distinct.<br>
- Episode 5 - Stonemaw Hill.<br>
- Leaderboards.<br>
- Additional (higher level) quests.

There will NOT be a save reset at the end of early access.

===A note from Andrew Gower===
I didn't originally plan to make another MMORPG, but so many people asked me to do so that I eventually gave in!

We are only a small indie team (we have never had more than 8 employees). I didn't want to involve external investors or publishers, as this is very much a 'passion project' for me. I made it purely because I love making games.

My team and I have poured years of hard work in to making this game, and I think we have managed to produce something which compares well with the products of much larger developers. I am incredibly proud of what we have created, so I really hope you enjoy it.

I wasn't planning on doing an early access launch originally either, but I have been wanting to share what we are creating for years now, and it reached the point where I just couldn't stand waiting any longer! Hopefully there aren't too many rough edges. Expect it to improve rapidly over the coming months as we continue to work on it.

Latest revision as of 09:59, 9 November 2024

6 November 2024 - First bugfix[edit | edit source]

We are currently rebooting the first bugfix update to Brighter Shores which hopefully fixes the following bugs:
- players ocassionally getting stuck in combat.
- ‘zombie’ error when attempting to login.
- cant delete character with a very long name.
- allow players from Cyprus and Taiwan.
- screen can get stuck in a dimmed state and you can’t click.
- some boss monsters broke if multiple players present.
- sound wasnt working for some people.
- a few minor typos.[0.2.2 1]

References[edit | edit source]

6 November 2024 - Game launch[edit | edit source]

Early Access[edit | edit source]

Brighter Shores is currently in 'early access'. This means a few core features aren't ready yet, and there are probably still some bugs! Please send any bug reports to [email protected]

There are some very important features we want to finish ASAP, and before we consider the game to no longer be in 'early access'. These include:
- Player vs player combat (PvP).
- Player to player trading.
- Special attacks on epic weapons to make the different factions more distinct.
- Episode 5 - Stonemaw Hill.
- Leaderboards.
- Additional (higher level) quests.

There will NOT be a save reset at the end of early access.

A note from Andrew Gower[edit | edit source]

I didn't originally plan to make another MMORPG, but so many people asked me to do so that I eventually gave in!

We are only a small indie team (we have never had more than 8 employees). I didn't want to involve external investors or publishers, as this is very much a 'passion project' for me. I made it purely because I love making games.

My team and I have poured years of hard work in to making this game, and I think we have managed to produce something which compares well with the products of much larger developers. I am incredibly proud of what we have created, so I really hope you enjoy it.

I wasn't planning on doing an early access launch originally either, but I have been wanting to share what we are creating for years now, and it reached the point where I just couldn't stand waiting any longer! Hopefully there aren't too many rough edges. Expect it to improve rapidly over the coming months as we continue to work on it.