Game updates/2024-11-06: Difference between revisions
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==6 November 2024 - First bugfix== |
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{{News|date=2024-11-06T17:34|source=twitter|link=https://twitter.com/AndrewCGower/status/1854215694180905369|build=0.2.2-6f8f382b8381193a}} |
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We are currently rebooting the first bugfix update to Brighter Shores which hopefully fixes the following bugs:<br> |
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- players ocassionally getting stuck in combat.<br> |
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- ‘zombie’ error when attempting to login.<br> |
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- cant delete character with a very long name.<br> |
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- allow players from Cyprus and Taiwan.<br> |
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- screen can get stuck in a dimmed state and you can’t click.<br> |
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- some boss monsters broke if multiple players present.<br> |
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- sound wasnt working for some people.<br> |
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- a few minor typos.{{CiteTwitter|url=https://x.com/AndrewCGower/status/1854215694180905369|author=Andrew Gower|date=6 November 2024|accessdate=7 November 2024|archiveurl=https://archive.ph/AphdB|archivedate=7 November 2024|group=0.2.2}} |
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===References=== |
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{{Reflist|group=0.2.2}} |
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==6 November 2024 - Game launch== |
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===Early Access=== |
===Early Access=== |
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Brighter Shores is currently in 'early access'. This means a few core features aren't ready yet, and there are probably still some bugs! Please send any bug reports to [email protected] |
Brighter Shores is currently in 'early access'. This means a few core features aren't ready yet, and there are probably still some bugs! Please send any bug reports to [email protected] |
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I wasn't planning on doing an early access launch originally either, but I have been wanting to share what we are creating for years now, and it reached the point where I just couldn't stand waiting any longer! Hopefully there aren't too many rough edges. Expect it to improve rapidly over the coming months as we continue to work on it. |
I wasn't planning on doing an early access launch originally either, but I have been wanting to share what we are creating for years now, and it reached the point where I just couldn't stand waiting any longer! Hopefully there aren't too many rough edges. Expect it to improve rapidly over the coming months as we continue to work on it. |
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===Wiki notes=== |
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Build 0.2.0-df094ea079b97df9 |
Latest revision as of 09:59, 9 November 2024
6 November 2024 - First bugfix[edit | edit source]
We are currently rebooting the first bugfix update to Brighter Shores which hopefully fixes the following bugs:
- players ocassionally getting stuck in combat.
- ‘zombie’ error when attempting to login.
- cant delete character with a very long name.
- allow players from Cyprus and Taiwan.
- screen can get stuck in a dimmed state and you can’t click.
- some boss monsters broke if multiple players present.
- sound wasnt working for some people.
- a few minor typos.[0.2.2 1]
References[edit | edit source]
6 November 2024 - Game launch[edit | edit source]
Early Access[edit | edit source]
Brighter Shores is currently in 'early access'. This means a few core features aren't ready yet, and there are probably still some bugs! Please send any bug reports to [email protected]
There are some very important features we want to finish ASAP, and before we consider the game to no longer be in 'early access'. These include:
- Player vs player combat (PvP).
- Player to player trading.
- Special attacks on epic weapons to make the different factions more distinct.
- Episode 5 - Stonemaw Hill.
- Leaderboards.
- Additional (higher level) quests.
There will NOT be a save reset at the end of early access.
A note from Andrew Gower[edit | edit source]
I didn't originally plan to make another MMORPG, but so many people asked me to do so that I eventually gave in!
We are only a small indie team (we have never had more than 8 employees). I didn't want to involve external investors or publishers, as this is very much a 'passion project' for me. I made it purely because I love making games.
My team and I have poured years of hard work in to making this game, and I think we have managed to produce something which compares well with the products of much larger developers. I am incredibly proud of what we have created, so I really hope you enjoy it.
I wasn't planning on doing an early access launch originally either, but I have been wanting to share what we are creating for years now, and it reached the point where I just couldn't stand waiting any longer! Hopefully there aren't too many rough edges. Expect it to improve rapidly over the coming months as we continue to work on it.