Game updates/2024-11-06: Difference between revisions
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==6 November 2024 – Update 2==
We are currently rebooting the first bugfix update to Brighter Shores which hopefully fixes the following bugs:<br>
- a few minor typos.{{CiteTwitter|url=https://x.com/AndrewCGower/status/1854215694180905369|author=Andrew Gower|date=6 November 2024|accessdate=7 November 2024|archiveurl=https://archive.ph/AphdB|archivedate=8 November 2024}}
===References===
{{Reflist}}
===Wiki notes===
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Revision as of 22:15, 7 November 2024
6 November 2024 – Update 2
We are currently rebooting the first bugfix update to Brighter Shores which hopefully fixes the following bugs:
- players ocassionally getting stuck in combat.
- ‘zombie’ error when attempting to login.
- cant delete character with a very long name.
- allow players from Cyprus and Taiwan.
- screen can get stuck in a dimmed state and you can’t click.
- some boss monsters broke if multiple players present.
- sound wasnt working for some people.
- a few minor typos.[1]
References
Wiki notes
Build 0.2.2-6f8f382b8381193a
6 November 2024 – Game launch
Early Access
Brighter Shores is currently in 'early access'. This means a few core features aren't ready yet, and there are probably still some bugs! Please send any bug reports to [email protected]
There are some very important features we want to finish ASAP, and before we consider the game to no longer be in 'early access'. These include:
- Player vs player combat (PvP).
- Player to player trading.
- Special attacks on epic weapons to make the different factions more distinct.
- Episode 5 - Stonemaw Hill.
- Leaderboards.
- Additional (higher level) quests.
There will NOT be a save reset at the end of early access.
A note from Andrew Gower
I didn't originally plan to make another MMORPG, but so many people asked me to do so that I eventually gave in!
We are only a small indie team (we have never had more than 8 employees). I didn't want to involve external investors or publishers, as this is very much a 'passion project' for me. I made it purely because I love making games.
My team and I have poured years of hard work in to making this game, and I think we have managed to produce something which compares well with the products of much larger developers. I am incredibly proud of what we have created, so I really hope you enjoy it.
I wasn't planning on doing an early access launch originally either, but I have been wanting to share what we are creating for years now, and it reached the point where I just couldn't stand waiting any longer! Hopefully there aren't too many rough edges. Expect it to improve rapidly over the coming months as we continue to work on it.[1]
References
Wiki notes
Build 0.2.0-df094ea079b97df9