Editing Game updates/2024-11-06

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==6 November 2024 - First bugfix==
==Game update - launch==
This is a placeholder for the update post that may or may not be posted once the game releases.<noinclude>{{stub}}</noinclude>
{{News|date=2024-11-06T17:34|source=twitter|link=https://twitter.com/AndrewCGower/status/1854215694180905369|build=0.2.2-6f8f382b8381193a}}
We are currently rebooting the first bugfix update to Brighter Shores which hopefully fixes the following bugs:<br>
- players ocassionally getting stuck in combat.<br>
- ‘zombie’ error when attempting to login.<br>
- cant delete character with a very long name.<br>
- allow players from Cyprus and Taiwan.<br>
- screen can get stuck in a dimmed state and you can’t click.<br>
- some boss monsters broke if multiple players present.<br>
- sound wasnt working for some people.<br>
- a few minor typos.{{CiteTwitter|url=https://x.com/AndrewCGower/status/1854215694180905369|author=Andrew Gower|date=6 November 2024|accessdate=7 November 2024|archiveurl=https://archive.ph/AphdB|archivedate=7 November 2024|group=0.2.2}}

===References===
{{Reflist|group=0.2.2}}

==6 November 2024 - Game launch==
{{News|date=2024-11-06T09:48|source=in-game|build=0.2.0-df094ea079b97df9}}
===Early Access===
Brighter Shores is currently in 'early access'. This means a few core features aren't ready yet, and there are probably still some bugs! Please send any bug reports to [email protected]

There are some very important features we want to finish ASAP, and before we consider the game to no longer be in 'early access'. These include:<br>
- Player vs player combat (PvP).<br>
- Player to player trading.<br>
- Special attacks on epic weapons to make the different factions more distinct.<br>
- Episode 5 - Stonemaw Hill.<br>
- Leaderboards.<br>
- Additional (higher level) quests.

There will NOT be a save reset at the end of early access.

===A note from Andrew Gower===
I didn't originally plan to make another MMORPG, but so many people asked me to do so that I eventually gave in!

We are only a small indie team (we have never had more than 8 employees). I didn't want to involve external investors or publishers, as this is very much a 'passion project' for me. I made it purely because I love making games.

My team and I have poured years of hard work in to making this game, and I think we have managed to produce something which compares well with the products of much larger developers. I am incredibly proud of what we have created, so I really hope you enjoy it.

I wasn't planning on doing an early access launch originally either, but I have been wanting to share what we are creating for years now, and it reached the point where I just couldn't stand waiting any longer! Hopefully there aren't too many rough edges. Expect it to improve rapidly over the coming months as we continue to work on it.
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