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==What are we going to change?== Based on the feedback of those who find the reduced prominence of their Hopeport professions whilst in Hopeforest disconcerting, we are proposing to make a few changes: 1) We have already made the first change! We have now changed the level shown next to your character name to be your TOTAL level across all profession in all episodes. This means that it doesn't disconcertingly jump back to a 0 whilst you are in Hopeforest, and better emphasizes that nothing has been reset and that all of your earlier progress is still relevant. 2) We saw a player suggestion that we could add some special content that relies on MULTIPLE combat levels to complete. For example, a boss monster that you need to be both a high level guard AND a high level scout to defeat. We think that this is a great idea, and we will definitely be looking to add content of this nature in the future. 3) We obviously need to better communicate our 'breadth and depth' system. Not only are people left thinking that once they move on to episode 2 their guard skill will be forever useless (it really won't!), but some people are also trying to complete ALL of the episode 1 side quests before even starting episode 2 and then finding it too grindy! This post is a first step towards solving this, but we also need to find a way to better communicate this in game! We are open to suggestions on this one! * One thing I plan on doing is showing the 'difficulty' rating on the main quest as well as the side quests, so you can see that carrying on with the main quest first is easier than doing the side quests. * Perhaps 'episode' isn't the clearest word to describe the different sections of the game? I could change it to 'area' or 'zone'?, but I'm not sure, as I liked emphasizing the episodic nature of the plot.
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