Factions: Difference between revisions
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Revision as of 22:34, 11 November 2024
Factions in Brighter Shores allow the player character to specialise in using a specific combat style, though all factions have access to melee, ranged and magic. Players start off as a guard with the option to choose between being a Cryoknight, Guardian or Hammermage.
Joining a faction takes place in the Main Quest of Episode 2 - Hopeforest.
“ | You will discover powerful magic sources and become one of the legendary classes of old: Cryoknight, Guardian or Hammermage. Which is fortunate, because something is corrupting the deepest reaches of the nearby Hopeforest, and only through the strength of your new-found powers will you be able to deal with it. | ” |
— Official website[1]
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Factions
Guardian
Guardians are users of Arborae magic. Guardians use weapons and armour crafted from bone and deal primarily Arborae damage. Guardians are strong against Hammermages but weak against Cryoknights.
Cryoknight
- Cryoknights () faction is focused on melee combat, using weapons like swords alongside a shield. Cryoknights are strong against Guardians but weak against Hammermages.
Hammermage
- The Hammermage () faction fights using a mix of melee and magic.
Hammermages is the faction infused of Tempestae magic which utilize both stone gear and lightning magics. The primary weapons they use are hammers. Hammermages are strong against Cryoknights but weak against Guardians.
Update history
References
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