Factions: Difference between revisions
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InvalidCards (talk | contribs) (Commenting out the Factions section for now, as the information within seems to not be based in any form of proof outside of a single image) |
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* The [[Hammermage]] ([[File:Hammermage icon.svg|18px]]) faction fights using a mix of melee and magic. |
* The [[Hammermage]] ([[File:Hammermage icon.svg|18px]]) faction fights using a mix of melee and magic. |
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==Update history== |
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{{UH| |
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* {{UL|update=2024-11-06|date=6 November 2024}} |
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** Added to game. |
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==References== |
==References== |
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{{Reflist}} |
{{Reflist}} |
Latest revision as of 10:46, 7 November 2024
Factions in Brighter Shores allow the player to specialise in using a specific combat style, though all factions have access to melee, ranged and magic. Players start off as a guard with the option to choose between being a Cryoknight, Guardian or Hammermage.
“ | You will discover powerful magic sources and become one of the legendary classes of old: Cryoknight, Guardian or Hammermage. Which is fortunate, because something is corrupting the deepest reaches of the nearby Hopeforest, and only through the strength of your new-found powers will you be able to deal with it. | ” |
— Official website[1]
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Update history[edit | edit source]
This information has been manually compiled. Some updates may not be included yet.
References[edit | edit source]
Core mechanics | |
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In-game objects |