Factions: Difference between revisions

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[[File:Factions.jpg|thumb|right|Examples of the three factions.]]
'''Factions''', also known as '''classes''',{{CiteGeneral|url=https://brightershores.com|title=Official Brighter Shores website|date=23 March 2024|accessdate=23 March 2024|archiveurl=https://archive.is/BaZ8w|archivedate=23 March 2024|quote=You will discover powerful magic sources and become one of the legendary classes of old: Cryoknight, Guardian or Hammermage.}} are joined when becoming infused with a specific type of magic inside the [[Magic Cave]]. The [[player]] is offered the choice between becoming a [[Cryoknight]], [[Guardian]], or [[Hammermage]] during the [[Nullify the corruption]] section of the [[Main Story]] [[quest]] in [[Hopeforest]]. '''This is a permanent choice, and cannot be changed later.'''
'''Factions''' in ''[[Brighter Shores]]'' allow the [[player character]] to specialise in using a specific [[combat]] style, though all factions have access to [[melee]], [[ranged]] and [[magic]]. Players start off as a guard with the option to choose between being a [[Cryoknight]], [[Guardian]] or [[Hammermage]].
 
The three factions form a "combat triangle" in which the magic used by one faction is strong against the second, but weak against the third. Some armor and weapons are only usable by one faction, including those crafted using professions in the [[Mine of Mantuban]]. Equipment made using each faction's respective crafting method will tend to carry the weaknesses inherent to that faction; for example, [[Blacksmith]] armor (worn by Cryoknights) will typically have low defensive stats against [[Tempestae]] (used by Hammermages).
Joining a faction takes place during the [[Nullify the corruption]] section of the [[Main Story|Main Story quest]] in [[Hopeforest]]. '''This is a permanent choice, and cannot be changed later.'''
 
[[File:Level 50 without faction.png|thumb|Killing a monster at combat level 50 without a faction]]
{{Quote2|You will discover powerful magic sources and become one of the legendary classes of old: Cryoknight, Guardian or Hammermage. Which is fortunate, because something is corrupting the deepest reaches of the nearby Hopeforest, and only through the strength of your new-found powers will you be able to deal with it.|Official website{{CiteGeneral|url=https://brightershores.com|title=Official Brighter Shores website|date=23 March 2024|accessdate=23 March 2024|archiveurl=https://archive.is/BaZ8w|archivedate=23 March 2024}}}}
[[File:Level 50 without faction spending knowledge.png|thumb|Spending knowledge on combat at level 50 without a faction]]
Choosing a faction is required to advance beyond level 50 in combat ([[Guard]] or [[Scout]]). Attempting to earn XP causes the messages "To advance beyond [Guard/Scout] level 50 you must choose a faction." and "Progress further in the main quest." to appear and knowledge cannot be spent on it. XP earned from quests is not lost.<ref>[[Game updates/2024-11-18]]</ref>
 
==Factions==
 
===Cryoknight===
[[File:Cryoknight icon.png|24px]] [[Cryoknight]]s harness the magic of ice and paranoia, [[Cryonae]].<ref>[[Transcript:Nullify_the_corruption#Choosing_your_magic]]</ref> They typically use metal weapons and armor, some of which can be created through the [[Blacksmith]] [[profession]].
 
Cryonae is strong against Arborae, and weak against Tempestae.
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