Experience: Difference between revisions
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Mysticalia (talk | contribs) |
Mysticalia (talk | contribs) |
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|0% |
|0% |
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|1 tier lower |
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|Second highest |
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|52.5% |
|52.5% |
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|2 tiers lower |
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|Third highest |
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|75% |
|75% |
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| <math>\geq</math>3 tiers lower |
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|Fourth highest and below |
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|87.5% |
|87.5% |
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Offline experience is only awarded upon the player relogging back into the game. Therefore, assuming the player does not log in too early, it is possible to log off before a passive tier breakpoint for 24 hours to obtain the maximum amount of non-penalty experience, using it to level beyond the breakpoint. However, deliberately doing this over active training is not advised, as active training will always yield faster experience rates. |
Offline experience is only awarded upon the player relogging back into the game. Therefore, assuming the player does not log in too early, it is possible to log off before a passive tier breakpoint for 24 hours to obtain the maximum amount of non-penalty experience, using it to level beyond the breakpoint. However, deliberately doing this over active training is not advised, as active training will always yield faster experience rates. |
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==Update history== |
==Update history== |