Experience: Difference between revisions
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Mysticalia (talk | contribs) m (→Active combat penalty: added theoretical maximum penalty (99.89%, but this figure is never reached because of how the game rounds experience).) |
Mysticalia (talk | contribs) m (→Easy battle penalty (combat): spacing) |
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<math>Penalty% = 100 \times (1 - 0.5^{\frac{C - M - 10}{50}})</math> |
<math>Penalty% = 100 \times (1 - 0.5^{\frac{C - M - 10}{50}})</math> |
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