Experience: Difference between revisions

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m (→‎Active combat penalty: added theoretical maximum penalty (99.89%, but this figure is never reached because of how the game rounds experience).)
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<math>Penalty% = 100 \times (1 - 0.5^{\frac{C - M - 10}{50}})</math>
<math>Penalty% = 100 \times (1 - 0.5^{\frac{C - M - 10}{50}})</math>