Experience: Difference between revisions

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m (→‎Impact of knowledge conversion into experience: rewritten some parts so hopefully it reads more professional / neutral & added more data points to easy battle penalty section)
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Since the experience gain per action grows at a similar rate than experience needed (the percentage increase), but with no breakpoints, one can assume that the amount of actions required to level up from, let's say, 21 to 22, is the same than the one required from 198 to 199.
Since the experience gain per action grows at a similar rate than experience needed (the percentage increase), but with no breakpoints, one can assume that the amount of actions required to level up from, let's say, 21 to 22, is the same than the one required from 198 to 199.


Levels 0-20 are certainly made easier for the sake of allowing players to explore new professions quickly.
Levels 0-20 are certainly made easier for the sake of allowing players to explore new professions quickly, and can be seen as the introduction to a skill and its game loop.


Levels 21-200 look like the intended regular levels, requiring some dedication.
Levels 21-200 are intended to be regular levels, requiring some dedication from the player, and setting them up for the final xp wall. Most of the game's content for a particular skill is unlocked prior to level 200.


Finally, levels 201+ require an absurd amount of experience and are likely here to make sure players end up specializing in something if they want to pursue leaderboards and the ultimate cape.
Finally, levels 201+ encourages the player to identify and specialise in a select few skills that they would like to pursue achievements in, such as leaderboards and the ultimate cape, or for their own enjoyment.


===Impact of knowledge conversion into experience===
===Impact of knowledge conversion into experience===
Levels 20-200: converting one knowledge point into experience grants 25% of a level.
Between levels 20-200: converting one knowledge point into experience grants 25% of a level.


Levels 201-500: it grants 6,25% of a level. This is logical: since levels 200+ take four times more actions, having knowledge granting 25% of a level would mean post 200 leveling would rely mostly on knowledge conversion, which would feel weird for sure.
However, between levels 201-500, each KP grants 6,25% of a level. Given that levels 200+ take four times more actions, this means that the experience each KP gives retains the scaling from 20-200. This encourages active training and prevents KP being used to significantly skip over endgame content..


==Easy battle penalty (combat)==
==Easy battle penalty (combat)==
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The maximum experience penalty applied to active combat in this way is '''99%'''.
The maximum experience penalty applied to active combat in this way is '''99%'''.


"Displayed penalty" refers to the value displayed in-game, and is currently accurate up to +227. "Actual penalty" refers to an estimate of a more precise penalty value calculated using actual numbers, to as many decimal places as possible. Keep in mind that as monsters have differing base experience, some mathematical variance may occur. The greater the base experience of the mob used to calculate actual penalty, the more accurate the actual penalty will be.
"Displayed penalty" refers to the value displayed in-game, and is currently accurate up to +228. "Actual penalty" refers to an estimate of a more precise penalty value calculated using actual numbers, to as many decimal places as possible. Keep in mind that as monsters have differing base experience, some mathematical variance may occur. The greater the base experience of the mob used to calculate actual penalty, the more accurate the actual penalty will be.


The actual penalty will by default be calculated using the base experience of a [[Shiny Spiky Ball]] (level 200; 24,732 base experience) between Watchperson level 211 (+11) and 500 (+300) as a baseline, and updated to a monster with a higher base experience where applicable.
The actual penalty will by default be calculated using the base experience of a [[Shiny Spiky Ball]] (level 200; 24,732 base experience) between Watchperson level 211 (+11) and 500 (+300) as a baseline, and updated to a monster with a higher base experience where applicable.
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| +28
| +28
|23%
|23%
|22.085%
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| +29
| +29
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| +227 ~ ?
| +227 ~ 228(?)
|96%
|96%
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| + ? ~ +299(?)
| + ? ~ 299(?)
|98%
|98%
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