Experience: Difference between revisions
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This experience penalty is applied immediately upon reaching the level of the next passive activity, based on the moment the player receives the experience drop that causes the level up. As such this penalty is applied even before the player unlocks their newest passive ability. |
This experience penalty is applied immediately upon reaching the level of the next passive activity, based on the moment the player receives the experience drop that causes the level up. As such this penalty is applied even before the player unlocks their newest passive ability. |
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Current evidence suggests that there is a different penalty curve applied for combat and non-combat professions, as displayed on the table. However, this needs more testing across several different professions, and may be subject to change. |
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{| class="wikitable mw-collapsible align-centre-2" |
{| class="wikitable mw-collapsible align-centre-2" |
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|+ class="nowrap" |Passive activity penalty |
|+ class="nowrap" |Passive activity penalty |
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Offline experience is only awarded upon the player relogging back into the game. Therefore, assuming the player does not log in too early, it is possible to log off before a passive tier breakpoint for 24 hours to obtain the maximum amount of non-penalty experience, using it to level beyond the breakpoint. However, deliberately doing this over active training is not advised, as active training will always yield faster experience rates. |
Offline experience is only awarded upon the player relogging back into the game. Therefore, assuming the player does not log in too early, it is possible to log off before a passive tier breakpoint for 24 hours to obtain the maximum amount of non-penalty experience, using it to level beyond the breakpoint. However, deliberately doing this over active training is not advised, as active training will always yield faster experience rates. |
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==Update history== |
==Update history== |