Experience: Difference between revisions
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(→Experience table: formatting chance and added more xp levels in the table) |
(Added (estimated) experience breakpoints and observations, based on the existing experience table) |
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== Required experience amount breakpoints == |
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Based on the above table, we can notice a few breakpoints in the experience formula: |
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For the sake of being rigorous, the following data has been observed based on an incomplete chart, not datamined. |
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'''Novice:''' |
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Levels 0-6 : every level requires around 2,95% more experience than the previous one; |
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Levels 7-12: every level still requires 2,95% more experience, but the required experience is also doubled; |
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Levels 13-20: again, every level requires 2,95% more experience, but it is once again doubled. |
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For example, going from level 13 to level 14 requires slightly more than 4x the experience required from level 4 to level 5. |
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'''Apprentice to expert:''' |
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Levels 21-200: the required experience, per level, has been quintupled (explaining why you suddenly feel like you hit a wall once you are at skill level 20), and every new level from 21 to 200 requires 1,94% more experience than the previous one. |
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'''Expert to ultimate:''' |
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Levels 201-500: the required experience per level is once again quadrupled, then every new level requires around 0,60% more experience than the previous one. |
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To say it differently: at level 20, you've got 4,8% of the experience to level 50, 1% of the experience to level 100, 0,13% of the experience to level 200 and 0,002% of the experience to level 500. |
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At level 100, you've got 12% of the experience to level 200, and 0,2% of the experience to level 500. |
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At level 200, you've got 1,5% of the experience to level 500. |
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At level 350, you've got 30,7% of the experience to level 500. |
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'''Conclusions:''' |
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While I haven't checked the increase in experience gained per action yet, I assume it follows a fairly similar formula regarding the percentage increases, but completely ignores the multipliers at specific breakpoints. It'd mean that you have indirect penalties if you do underleveled content, but that each level takes a similar amount of actions if you do "on-level" content (barring the breakpoint multipliers). |
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Levels 0-20 are certainly made easier for the sake of allowing players to explore new professions quickly. |
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Levels 21-200 look like the intended regular levels, requiring some dedication. |
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Finally, levels 201+ require an absurd amount of experience and are likely here to make sure players end up specializing in something if they want to pursue leaderboards and the ultimate cape. |
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'''Additional data needed:''' |
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Providing exp gained per action isn't quadrupled either for levels 201+, it would be interesting to know whether converting knowledge into experience ends up being the fastest way to level past this point, considering knowledge conversion seems to be granting around 20-25% of a full level. I don't have a high level skill personally so additional data would be very helpful. |