Experience: Difference between revisions

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|0%
|0%
|-
|-
|1 tier lower
|Second highest
|52.5%
|52.5%
|-
|-
|2 tiers lower
|Third highest
|75%
|75%
|-
|-
| <math>\geq</math>3 tiers lower
|Fourth highest and below
|87.5%
|87.5%
|}
|}
Offline experience is only awarded upon the player relogging back into the game. Therefore, assuming the player does not log in too early, it is possible to log off before a passive tier breakpoint for 24 hours to obtain the maximum amount of non-penalty experience, using it to level beyond the breakpoint. However, deliberately doing this over active training is not advised, as active training will always yield faster experience rates.
Offline experience is only awarded upon the player relogging back into the game. Therefore, assuming the player does not log in too early, it is possible to log off before a passive tier breakpoint for 24 hours to obtain the maximum amount of non-penalty experience, using it to level beyond the breakpoint. However, deliberately doing this over active training is not advised, as active training will always yield faster experience rates.



==Update history==
==Update history==