Experience: Difference between revisions

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However, between levels 201-500, each KP grants 6,25% of a level. Given that levels 200+ take four times more actions, this means that the experience each KP gives retains their numerical scaling from 20-200, but are 4 times less effective due to the increased experience per level. This encourages active training and prevents KP being used to significantly skip over endgame content..
However, between levels 201-500, each KP grants 6,25% of a level. Given that levels 200+ take four times more actions, this means that the experience each KP gives retains their numerical scaling from 20-200, but are 4 times less effective due to the increased experience per level. This encourages active training and prevents KP being used to significantly skip over endgame content..


==Experience penalties==
==Easy battle penalty (combat)==
The game imposes several experience penalties for overlevelling certain activities, as detailed below.
In [[combat]] and activities which involve combat, such as [[detective|Crime Dens]], defeating a monster that is '''11 or more''' levels below the player's combat level will incur an experience penalty, known as the '''easy battle penalty,''' on the experience earned from completing the activity. This penalty increases with increasing level difference.


=== Active combat penalty ===
=== Easy battle penalty ===
In [[combat]] and activities which involve combat, such as [[detective|Crime Dens]], defeating a monster that is '''11 or more''' levels below the player's combat level will incur an experience penalty, known as the '''easy battle penalty,''' on the experience earned from completing the activity. This penalty increases with increasing level difference.
Although the game has a display for '''easy battle penalty''' during combat initiation, this indicator is not always accurate. The experience awarded for fighting a monster of a certain level below the player's combat level can be more accurately estimated with the following formula. This is also reflected when looking at monster information cards, and is calculated using the player's '''current''' combat profession compared to the monster's combat level, even if the card of the monster being viewed is from another episode.

Although the game has a display for this during combat initiation, this indicator is not always accurate. The experience awarded for fighting a monster of a certain level below the player's combat level can be more accurately estimated with the following formula. This is also reflected when looking at monster information cards, and is calculated using the player's '''current''' combat profession compared to the monster's combat level, even if the card of the monster being viewed is from another episode.




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Currently the smallest observable penalty ingame occurs at a combat level difference of +11, giving a penalty of 1.38% (displayed as 2% in-game), while the greatest observable penalty, currently still subject to more testing, occurs when comparing a level 500 Watchperson with a level 39 Eyeless Zombie, at a level difference of +461, for which the player will obtain '''1xp''' (rounded down from 1.46) out of the monster's 758 base experience, resulting in a '''99.87%''' penalty correct to two decimal places (displayed as 99% in-game).
Currently the smallest observable penalty ingame occurs at a combat level difference of +11, giving a penalty of 1.38% (displayed as 2% in-game), while the greatest observable penalty, currently still subject to more testing, occurs when comparing a level 500 Watchperson with a level 39 Eyeless Zombie, at a level difference of +461, for which the player will obtain '''1xp''' (rounded down from 1.46) out of the monster's 758 base experience, resulting in a '''99.87%''' penalty correct to two decimal places (displayed as 99% in-game).


=== Passive combat penalty ===
=== Passive experience penalty ===
The player will also incur an experience penalty for fighting passive monsters below the highest tier available to them, which is summarised below. Decimal experience values after calculation are rounded down.
The player will incur an experience penalty for doing passive activities below the highest tier available to them, which is summarised below. Decimal experience values after calculation are rounded down. This penalty is not combat-specific.
{| class="wikitable mw-collapsible align-centre-2"
{| class="wikitable mw-collapsible align-centre-2"
|+ class="nowrap" |Passive monster penalty
|+ class="nowrap" |Passive monster penalty