Experience: Difference between revisions

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This penalty is taken into account for experience values displayed on monster information cards, and is calculated using the player's '''current''' combat profession compared to the monster's combat level, even if the card of the monster being viewed is from another episode.
This penalty is taken into account for experience values displayed on monster information cards, and is calculated using the player's '''current''' combat profession compared to the monster's combat level, even if the card of the monster being viewed is from another episode.


"Displayed penalty" refers to the value displayed in-game, whilst "Actual penalty" refers to an estimate of a more precise penalty value calculated using actual numbers. Keep in mind that as monsters have differing base experience, some mathematical rounding errors may occur. The greater the base experience of the mob used to calculate actual penalty, the more accurate the actual penalty will be.
"Displayed penalty" refers to the value displayed in-game, whilst "Actual penalty" refers to an estimate of a more precise penalty value calculated using actual numbers. Keep in mind that as monsters have differing base experience, some mathematical rounding errors may occur. The greater the base experience of the mob used to calculate actual penalty, the more accurate the penalty will be.


The maximum experience penalty applied to active combat in this way appears to asymptotically approach '''99.9%'''. Currently the closest point at which it approaches this value is when comparing a level 500 Watchperson with a level 39 Eyeless Zombie, a level difference of '''+461''', for which the player will obtain '''1xp''' out of the monster's 758 base experience, resulting in a '''99.87%''' penalty, correct to two decimal places. As 1xp is the minimum amount of obtainable experience, the base experience of any lower levelled monsters in Crenopolis, where all the data is currenly taken from, would be too low and therefore negatively impact the precision of the calculated penalty.
The maximum penalty applied to active combat experience in this way appears to asymptotically approach '''99.9%'''. Currently the closest point at which this is achieved occurs when comparing a level 500 Watchperson with a level 39 Eyeless Zombie, a level difference of '''+461''', for which the player will obtain '''1xp''' out of the monster's 758 base experience, resulting in a '''99.87%''' penalty, correct to two decimal places. As 1xp is the minimum amount of obtainable experience, the base experience of any lower levelled monsters in Crenopolis, where all the data is currenly taken from, would be too low and therefore negatively impact the precision of the calculated penalty.


There is also an exp penalty incurred for fighting passive monsters below the highest tier available to a player, as displayed below.
There is also an exp penalty incurred for fighting passive monsters below the highest tier available to a player, as displayed below.