Editing Experience
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Current evidence suggests that there is a different penalty curve applied for combat and non-combat professions, as displayed on the table. However, this needs more testing across several different professions, and may be subject to change. |
Current evidence suggests that there is a different penalty curve applied for combat and non-combat professions, as displayed on the table. However, this needs more testing across several different professions, and may be subject to change. |
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{| class="wikitable mw-collapsible" |
{| class="wikitable mw-collapsible align-centre-2" |
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|+ class="nowrap" |Passive activity penalty |
|+ class="nowrap" |Passive activity penalty |
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!Tier |
!Tier |
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|Highest available |
|Highest available |
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|0% |
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| colspan="2" |0% |
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|0% |
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|1 tier lower |
|1 tier lower |
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|87.5% |
|87.5% |
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Passive combat has a secondary factor to consider, which is weapon strength. When fighting a passive enemy with the minimum strength weapon required, each kill will take approximately 20 seconds. But using a significantly stronger weapon can reduce the kill time, down to a minimum of 5 seconds, which also reduces the XP, coins, and item rewards per kill such that all rewards-per-hour are independent of weapon strength. |
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Offline experience is only awarded upon the player relogging back into the game. Therefore, assuming the player does not log in too early, it is possible to log off before a passive tier breakpoint for 24 hours to obtain the maximum amount of non-penalty experience, using it to level beyond the breakpoint. However, deliberately doing this over active training is not advised, as active training will always yield faster experience rates. |
Offline experience is only awarded upon the player relogging back into the game. Therefore, assuming the player does not log in too early, it is possible to log off before a passive tier breakpoint for 24 hours to obtain the maximum amount of non-penalty experience, using it to level beyond the breakpoint. However, deliberately doing this over active training is not advised, as active training will always yield faster experience rates. |
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