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Killing monsters and fulfilling certain tasks will grant players [[Experience]] (known across most games as '''XP)''' which they can accumulate to increase their levels in [[profession]]s. Players will start a profession with zero '''XP''', and are able to level their professions to level 500.
Killing monsters and fulfilling certain tasks will grant players '''experience''' (also known as '''xp''', '''exp''') which they can accumulate to increase their levels in [[profession]]s. Players will start a profession with zero experience, and are able to level their professions to level 500.

When crafting items or killing [[Monsters]] that have a collectable card; [[File:Album card undiscovered small icon.png|frameless|width=25x25]] or [[File:Album card discovered small icon.png|frameless|width=25x25]], you will receive a one time experience bonus to the related profession. You can find a list of all bonus experience at specific levels [[Album|here]].


==Experience table==
==Experience table==
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However, between levels 201-500, each KP grants 6,25% of a level. Given that levels 200+ take four times more actions, this means that the experience each KP gives retains their numerical scaling from 20-200, but are 4 times less effective due to the increased experience per level. This encourages active training and prevents KP being used to significantly skip over endgame content..
However, between levels 201-500, each KP grants 6,25% of a level. Given that levels 200+ take four times more actions, this means that the experience each KP gives retains their numerical scaling from 20-200, but are 4 times less effective due to the increased experience per level. This encourages active training and prevents KP being used to significantly skip over endgame content..


==Easy battle penalty (combat)==
==Experience penalties==
In [[combat]] and activities which involve combat, such as [[detective|Crime Dens]], defeating a mob that is '''11 or more''' levels below the player's combat level will incur an experience penalty, known as the '''easy battle penalty,''' on the experience earned from completing the activity. This penalty increases with increasing level difference.
The game imposes several experience penalties for overlevelling certain activities, as detailed below.


===Easy battle penalty===
=== Active combat penalty ===
Although the game has a display for '''easy battle penalty''' during combat initiation, this indicator is not always accurate. The experience awarded for fighting a mob of a certain level below the player's combat level can be more accurately estimated with the following formula. This is also reflected when looking at monster information cards, and is calculated using the player's '''current''' combat profession compared to the monster's combat level, even if the card of the monster being viewed is from another episode.
In [[combat]] and activities which utilise combat experience, such as [[detective|Crime Dens]], defeating a monster that is '''11 or more''' levels below the player's combat level will incur an experience penalty, known as the '''easy battle penalty,''' on the experience earned from completing the activity. This penalty increases with increasing level difference.


Although the game has a display for this during combat initiation, this indicator is not always accurate. The experience awarded for fighting a monster of a certain level below the player's combat level can be more accurately estimated with the following formula. This is also reflected when looking at monster information cards, and is calculated using the player's '''current''' combat profession compared to the monster's combat level, even if the card of the monster being viewed is from another episode.


<math>Current XP = BaseXP \times 0.5^{\frac{C - M - 10}{50}}</math> rounded down to the nearest integer.
<math>Current XP = BaseXP \times 0.5^{\frac{C - M - 10}{50}}</math> rounded down to the nearest integer.



where <math>C-M-10 \geq 0</math>
where <math>C-M-10 \geq 0</math>

if <math>C-M-10 < 0</math>, then <math>Current XP = Base XP</math>
{| class="wikitable"
{| class="wikitable"
|+
|+
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|-
|-
|C
|C
|The combat profession level of the player, depending on the episode they are currently physically located in. For example, if a player looks at a monster card of a monster from Mines of Mantuban while physically standing in Crenopoplis, this would be their '''Watchperson''' level, NOT their Minefighter level.
|The combat profession level of the player, depending on the episode they are currently physically located in
|-
|-
|M
|M
|The combat level of the target monster
|The combat level of the target monster
|}
|}



From this we can deduce that the XP penalty itself is given by the following
From this we can deduce that the XP penalty itself is given by the following



<math>Penalty% = 100 \times (1 - 0.5^{\frac{C - M - 10}{50}})</math>
<math>Penalty% = 100 \times (1 - 0.5^{\frac{C - M - 10}{50}})</math>


where <math>C-M-10 \geq 0</math>

if <math>C-M-10 < 0</math>, then <math>Penalty% = 0</math>

The minimum penalty occurs at a level difference of 11, and incurs a penalty of '''1.378%''', displayed as 2% in-game. The maximum penalty, applied when a level 500 player fights a level 0 monster, is '''99.888%''', displayed as 99% in-game. At this penalty, the level 0 monster awards 0.23 experience out of its original 205. Despite its monster information card displaying 0xp due to rounding, the correct amount is always awarded and tracked per kill.

===Passive activity penalty===
The player will incur an experience penalty for doing passive activities below the highest tier available to them, which is summarised below. Decimal experience values after calculation are rounded down. This penalty is not exclusive to combat, and is not explicitly displayed anywhere in-game.


The theoretical maximum penalty, applied when a level 500 player fights a level 0 monster, according to this formula, is '''99.89%'''. However, due to the low base experience (205) of a level 0 monster, this value (0.23) is rounded up to 1xp, which is the minimum xp a player can earn after defeating a monster. This increases the actual penalty to '''99.5%''', despite its formulaic value being much lower.
This experience penalty is applied immediately upon reaching the level of the next passive activity, based on the moment the player receives the experience drop that causes the level up. As such this penalty is applied even before the player unlocks their newest passive ability.


Currently the smallest observable penalty ingame occurs at a combat level difference of +11, giving a penalty of 1.38%, while the greatest observable penalty occurs when comparing a level 500 Watchperson with a level 39 Eyeless Zombie, at a level difference of +461, for which the player will obtain '''1xp''' (rounded down from 1.46) out of the monster's 758 base experience, resulting in a '''99.87%''' penalty correct to two decimal places.
Current evidence suggests that there is a different penalty curve applied for combat and non-combat professions, as displayed on the table. However, this needs more testing across several different professions, and may be subject to change.


=== Passive combat penalty ===
{| class="wikitable mw-collapsible"
The player will also incur an experience penalty for fighting passive monsters below the highest tier available to them, which is summarised below.
|+ class="nowrap" |Passive activity penalty
{| class="wikitable mw-collapsible align-centre-2"
|+ class="nowrap" |Passive monster penalty
!Tier
!Tier
!XP Penalty (Combat)
!XP Penalty
!XP Penalty (Non-Combat)
|-
|-
|Highest available
|Highest available
|0%
| colspan="2" |0%
|-
|-
|Second highest
|1 tier lower
|52.5%
|52.5%
| rowspan="3" |50%
|-
|-
|Third highest
|2 tiers lower
|75%
|75%
|-
|-
|Fourth highest and below
| <math>\geq</math>3 tiers lower
|87.5%
|87.5%
|}
|}
Offline experience is only awarded upon the player relogging back into the game. Therefore, assuming the player does not log in too early, it is possible to log off before a passive tier breakpoint for 24 hours to obtain the maximum amount of non-penalty experience, using it to level beyond the breakpoint. However, deliberately doing this over active training is not advised, as active training will always yield faster experience rates.


==Update history==
==Update history==
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