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Killing monsters and fulfilling certain tasks will grant players |
Killing monsters and fulfilling certain tasks will grant players '''experience''' (also known as '''xp''', '''exp''') which they can accumulate to increase their levels in [[profession]]s. Players will start a profession with zero experience, and are able to level their professions to level 500. |
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When crafting items or killing [[Monsters]] that have a collectable card; [[File:Album card undiscovered small icon.png|frameless|width=25x25]] or [[File:Album card discovered small icon.png|frameless|width=25x25]], you will receive a one time experience bonus to the related profession. You can find a list of all bonus experience at specific levels [[Album|here]]. |
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==Experience table== |
==Experience table== |
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Between levels 20-200: converting one knowledge point into experience grants 25% of a level. |
Between levels 20-200: converting one knowledge point into experience grants 25% of a level. |
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However, between levels 201-500, each KP grants 6,25% of a level. Given that levels 200+ take four times more actions, this means that the experience each KP gives retains |
However, between levels 201-500, each KP grants 6,25% of a level. Given that levels 200+ take four times more actions, this means that the experience each KP gives retains the scaling from 20-200. This encourages active training and prevents KP being used to significantly skip over endgame content.. |
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==Experience penalties== |
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⚫ | In [[combat]] and activities which involve combat, such as [[detective|Crime Dens]], defeating a mob that is '''11 or more''' levels below the player's combat level will incur an experience penalty, known as the '''easy battle penalty,''' on the experience earned from completing the activity. This penalty increases with increasing level difference. |
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The game imposes several experience penalties for overlevelling certain activities, as detailed below. |
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⚫ | In [[combat]] and activities which |
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The exp penalty incurred for fighting lower tiered passive monsters is displayed below. |
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|Second highest |
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|Third highest |
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|75% |
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|Fourth highest and below |
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=== Active combat penalty === |
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The experience awarded for fighting a mob of a certain level below the player's combat level can be estimated with the following formula. This is reflected when looking at monster information cards. |
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<math>Current XP = BaseXP \times 0.5^{\frac{C - M - 10}{50}}</math> rounded down to the nearest integer. |
<math>Current XP = BaseXP \times 0.5^{\frac{C - M - 10}{50}}</math> rounded down to the nearest integer. |
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where <math>C-M-10 \geq 0</math> |
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where <math>C-M-10 \geq 0</math> |
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{| class="wikitable" |
{| class="wikitable" |
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|C |
|C |
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|The combat profession level of the player, depending on the episode they are currently physically located in |
|The combat profession level of the player, depending on the episode they are currently physically located in |
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|M |
|M |
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<math>Penalty% = 100 \times (1 - 0.5^{\frac{C - M - 10}{50}})</math> |
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where <math>C-M-10 \geq 0</math> |
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<math>Penalty% = 100% \times (1 - 0.5^{\frac{C - M - 10}{50}})</math> |
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The minimum penalty occurs at a level difference of 11, and incurs a penalty of '''1.378%''', displayed as 2% in-game. The maximum penalty, applied when a level 500 player fights a level 0 monster, is '''99.888%''', displayed as 99% in-game. At this penalty, the level 0 monster awards 0.23 experience out of its original 205. Despite its monster information card displaying 0xp due to rounding, the correct amount is always awarded and tracked per kill. |
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The player will incur an experience penalty for doing passive activities below the highest tier available to them, which is summarised below. Decimal experience values after calculation are rounded down. This penalty is not exclusive to combat, and is not explicitly displayed anywhere in-game. |
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This experience penalty is applied immediately upon reaching the level of the next passive activity, based on the moment the player receives the experience drop that causes the level up. As such this penalty is applied even before the player unlocks their newest passive ability. |
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Currently the greatest observable penalty ingame occurs when comparing a level 500 Watchperson with a level 39 Eyeless Zombie, for which the player will obtain '''1xp''' out of the monster's 758 base experience, resulting in a '''99.87%''' penalty correct to two decimal places. |
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Current evidence suggests that there is a different penalty curve applied for combat and non-combat professions, as displayed on the table. However, this needs more testing across several different professions, and may be subject to change. |
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!XP Penalty (Non-Combat) |
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| colspan="2" |0% |
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|1 tier lower |
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| rowspan="3" |50% |
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|2 tiers lower |
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| <math>\geq</math>3 tiers lower |
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Offline experience is only awarded upon the player relogging back into the game. Therefore, assuming the player does not log in too early, it is possible to log off before a passive tier breakpoint for 24 hours to obtain the maximum amount of non-penalty experience, using it to level beyond the breakpoint. However, deliberately doing this over active training is not advised, as active training will always yield faster experience rates. |
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==Update history== |
==Update history== |