Editing Experience

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
Killing monsters and fulfilling certain tasks will grant players [[Experience]] (known across most games as '''XP)''' which they can accumulate to increase their levels in [[profession]]s. Players will start a profession with zero '''XP''', and are able to level their professions to level 500.
Killing monsters and fulfilling certain tasks will grant players '''experience''' (also known as '''xp''', '''exp''') which they can accumulate to increase their levels in [[profession]]s. Players will start a profession with zero experience, and are able to level their professions to level 500.

When crafting items or killing [[Monsters]] that have a collectable card; [[File:Album card undiscovered small icon.png|frameless|width=25x25]] or [[File:Album card discovered small icon.png|frameless|width=25x25]], you will receive a one time experience bonus to the related profession. You can find a list of all bonus experience at specific levels [[Album|here]].


==Experience table==
==Experience table==
Line 54: Line 52:
Between levels 20-200: converting one knowledge point into experience grants 25% of a level.
Between levels 20-200: converting one knowledge point into experience grants 25% of a level.


However, between levels 201-500, each KP grants 6,25% of a level. Given that levels 200+ take four times more actions, this means that the experience each KP gives retains their numerical scaling from 20-200, but are 4 times less effective due to the increased experience per level. This encourages active training and prevents KP being used to significantly skip over endgame content..
However, between levels 201-500, each KP grants 6,25% of a level. Given that levels 200+ take four times more actions, this means that the experience each KP gives retains the scaling from 20-200. This encourages active training and prevents KP being used to significantly skip over endgame content..


==Easy battle penalty (combat)==
==Experience penalties==
{{Construction}}
The game imposes several experience penalties for overlevelling certain activities, as detailed below.


In active [[combat]] and activities which involve combat, such as [[detective|Crime Dens]], defeating a mob that is '''11 or more''' levels below the player's combat level will incur an experience penalty, known as the '''easy battle penalty,''' on the experience earned from completing the activity. This penalty increases with increasing level difference.
===Easy battle penalty===
In [[combat]] and activities which utilise combat experience, such as [[detective|Crime Dens]], defeating a monster that is '''11 or more''' levels below the player's combat level will incur an experience penalty, known as the '''easy battle penalty,''' on the experience earned from completing the activity. This penalty increases with increasing level difference.


Although the game has a display for this during combat initiation, this indicator is not always accurate. The experience awarded for fighting a monster of a certain level below the player's combat level can be more accurately estimated with the following formula. This is also reflected when looking at monster information cards, and is calculated using the player's '''current''' combat profession compared to the monster's combat level, even if the card of the monster being viewed is from another episode.
This penalty is taken into account for experience values displayed on monster information cards, and is calculated using the player's '''current''' combat profession compared to the monster's combat level, even if the card of the monster being viewed is from another episode.


"Displayed penalty" refers to the value displayed in-game, whilst "Actual penalty" refers to an estimate of a more precise penalty value calculated using actual numbers. Keep in mind that as monsters have differing base experience, some mathematical rounding errors may occur. The greater the base experience of the mob used to calculate actual penalty, the more accurate the penalty will be.
<math>Current XP = BaseXP \times 0.5^{\frac{C - M - 10}{50}}</math> rounded down to the nearest integer.


The maximum penalty applied to active combat experience in this way appears to asymptotically approach '''99.9%'''. Currently the closest point at which this is achieved occurs when comparing a level 500 Watchperson with a level 39 Eyeless Zombie, a level difference of '''+461''', for which the player will obtain '''1xp''' out of the monster's 758 base experience, resulting in a '''99.87%''' penalty, correct to two decimal places. As 1xp is the minimum amount of obtainable experience, the base experience of any lower levelled monsters in Crenopolis, where all the data is currenly taken from, would be too low and therefore negatively impact the precision of the calculated penalty.
where <math>C-M-10 \geq 0</math>


There is also an exp penalty incurred for fighting passive monsters below the highest tier available to a player, as displayed below.
if <math>C-M-10 < 0</math>, then <math>Current XP = Base XP</math>
{| class="wikitable"
{| class="wikitable mw-collapsible align-centre-2"
|+ class="nowrap" |Passive monster penalty
|+
!Tier
|Currrent XP
!XP Penalty
|XP obtained for killing the monster at your current level
|-
|-
|Highest available
|Base XP
|0%
|Base XP awarded by the monster without penalty
|-
|-
|Second highest
|C
|52.5%
|The combat profession level of the player, depending on the episode they are currently physically located in. For example, if a player looks at a monster card of a monster from Mines of Mantuban while physically standing in Crenopoplis, this would be their '''Watchperson''' level, NOT their Minefighter level.
|-
|-
|Third highest
|M
|75%
|The combat level of the target monster
|-
|Fourth highest and below
|87.5%
|}
|}


{| class="wikitable mw-collapsible align-center 2 align-center-3"
From this we can deduce that the XP penalty itself is given by the following
|+ class="nowrap" |Active monster penalty

!Level
<math>Penalty% = 100 \times (1 - 0.5^{\frac{C - M - 10}{50}})</math>
difference

!Displayed
where <math>C-M-10 \geq 0</math>
Penalty

!Actual
if <math>C-M-10 < 0</math>, then <math>Penalty% = 0</math>
Penalty (2dp)

The minimum penalty occurs at a level difference of 11, and incurs a penalty of '''1.378%''', displayed as 2% in-game. The maximum penalty, applied when a level 500 player fights a level 0 monster, is '''99.888%''', displayed as 99% in-game. At this penalty, the level 0 monster awards 0.23 experience out of its original 205. Despite its monster information card displaying 0xp due to rounding, the correct amount is always awarded and tracked per kill.

===Passive activity penalty===
The player will incur an experience penalty for doing passive activities below the highest tier available to them, which is summarised below. Decimal experience values after calculation are rounded down. This penalty is not exclusive to combat, and is not explicitly displayed anywhere in-game.

This experience penalty is applied immediately upon reaching the level of the next passive activity, based on the moment the player receives the experience drop that causes the level up. As such this penalty is applied even before the player unlocks their newest passive ability.

Current evidence suggests that there is a different penalty curve applied for combat and non-combat professions, as displayed on the table. However, this needs more testing across several different professions, and may be subject to change.

{| class="wikitable mw-collapsible"
|+ class="nowrap" |Passive activity penalty
!Tier
!XP Penalty (Combat)
!XP Penalty (Non-Combat)
|-
|-
| +11
|Highest available
|2%
| colspan="2" |0%
|1.38%
|-
|-
| +12
|1 tier lower
|52.5%
|3%
|2.74%
| rowspan="3" |50%
|-
|-
| +13
|2 tiers lower
|5%
|4.07%
|-
| +14
|6%
|5.40%
|-
| +15
|7%
|6.70%
|-
| +16
|8%
|7.98%
|-
| +17
|10%
|9.25%
|-
| +18
|11%
|10.50%
|-
| +19
|12%
|11.73%
|-
| +20
|13%
|12.95%
|-
| +21
|15%
|14.15%
|-
| +22
|16%
|15.33%
|-
| +23
|17%
|16.49%
|-
| +24
|18%
|17.64%
|-
| +25
|19%
|18.78%
|-
| +26
|20%
|19.89%
|-
| +27
|21%
|21.00%
|-
| +28
|23%
|22.09%
|-
| +29
|24%
|23.16%
|-
| +30
|25%
|24.22%
|-
| +31
|26%
|25.26%
|-
| +32
|27%
|26.29%
|-
| +33
|28%
|27.30%
|-
| +34
|29%
|28.31%
|-
| +35
|30%
|29.29%
|-
| +36
|31%
|30.27%
|-
| +37
|32%
|31.23%
|-
| +38
|33%
|32.17%
|-
| +39
|34%
|33.11%
|-
| +40
|35%
|34.03%
|-
| +41
|35%
|34.93%
|-
| +42
|36%
|35.83%
|-
| +43
|37%
|36.71$
|-
| +44
|38%
|37.59%
|-
| +45
|39%
|38.44%
|-
| +46
|40%
|39.29%
|-
| +47
|41%
|40.13%
|-
| +48
|41%
|40.95%
|-
| +49
|42%
|41.76%
|-
| +50
|43%
|42.57%
|-
| +51
|44%
|43.36%
|-
| +52
|45%
|44.14%
|-
| +53
|45%
|44.91%
|-
| +54
|46%
|45.67%
|-
| +55
|47%
|46.41%
|-
| +56
|48%
|47.15%
|-
| +57
|48%
|47.88%
|-
| +58
|49%
|
|-
| +59
|50%
|
|-
| +60
|50%
|
|-
| +61
|51%
|
|-
| +62
|52%
|
|-
| +63
|53%
|
|-
| +64
|53%
|
|-
| +65
|54%
|
|-
| +66
|54%
|
|-
| +67
|55%
|
|-
| +68
|56%
|
|-
| +69
|56%
|
|-
| +70
|57%
|
|-
| +71
|58%
|
|-
| +72
|58%
|
|-
| +73
|59%
|
|-
| +74
|59%
|
|-
| +75
|60%
|
|-
| +76
|60%
|
|-
| +77
|61%
|
|-
| +78
|62%
|
|-
| +79
|62%
|
|-
| +80
|63%
|
|-
| +81
|63%
|
|-
| +82
|64%
|
|-
| +83
|64%
|
|-
| +84
|65%
|
|-
| +85
|65%
|
|-
| +86
|66%
|
|-
| +87
|66%
|
|-
| +88
|67%
|
|-
| +89
|67%
|
|-
| +90
|68%
|
|-
| +91
|68%
|
|-
| +92
|68%
|
|-
| +93
|69%
|
|-
| +94
|70%
|
|-
| +95
|70%
|
|-
| +96
|70%
|
|-
| +97
|71%
|
|-
| +98
|71%
|
|-
| +99
|71%
|
|-
| +100
|72%
|
|-
| +101
|72%
|
|-
| +102
|73%
|
|-
| +103
|73%
|
|-
| +104
|73%
|
|-
| +105
|74%
|
|-
| +106
|74%
|
|-
| +107
|74%
|
|-
| +108
|75%
|75%
|
|-
|-
| +109
| <math>\geq</math>3 tiers lower
|87.5%
|75%
|
|-
| +110
|75%
|
|-
| +111
|76%
|
|-
| +112
|76%
|
|-
| +113
|77%
|
|-
| +114
|77%
|
|-
| +115
|77%
|
|-
| +116
|77%
|
|-
| +117
|78%
|
|-
| +118
|78%
|
|-
| +119
|78%
|
|-
| +120
|79%
|
|-
| +121
|79%
|
|-
| +122
|79%
|
|-
| +123
|80%
|
|-
| +124
|80%
|
|-
| +125
|80%
|
|-
| +126
|80%
|
|-
| +127
|81%
|
|-
| +128
|81%
|
|-
| +129
|81%
|
|-
| +130
|82%
|
|-
| +131
|82%
|
|-
| +132
|82%
|
|-
| +133
|82%
|
|-
| +134
|83%
|
|-
| +135
|83%
|
|-
| +136
|83%
|
|-
| +137
|83%
|
|-
| +138
|84%
|
|-
| +139
|84%
|
|-
| +140
|84%
|
|-
| +141
|84%
|
|-
| +142
|84%
|
|-
| +143
|85%
|
|-
| +144
|85%
|
|-
| +145
|85%
|
|-
| +146
|85%
|
|-
| +147
|86%
|
|-
| +148
|86%
|
|-
| +149
|86%
|
|-
| +150
|86%
|
|-
| +151
|86%
|
|-
| +152
|87%
|
|-
| +153
|87%
|
|-
| +154
|87%
|
|-
| +155
|87%
|
|-
| +156
|87%
|
|-
| +157
|87%
|
|-
| +158
|88%
|
|-
| +159
|88%
|
|-
| +160
|88%
|
|-
| +161
|88%
|
|-
| +162
|88%
|
|-
| +163
|89%
|
|-
| +164
|89%
|
|-
| +165
|89%
|
|-
| +166
|89%
|
|-
| +167
|89%
|
|-
| +168
|89%
|
|-
| +169
|89%
|
|-
| +170
|90%
|
|-
| +171
|90%
|
|-
| +172
|90%
|
|-
| +173
|90%
|
|-
| +174
|90%
|
|-
| +175
|90%
|
|-
| +176
|90%
|
|-
| +177
|91%
|
|-
| +178
|91%
|
|-
| +179
|91%
|
|-
| +180
|91%
|
|-
| +181
|91%
|
|-
| +182
|91%
|
|-
| +183
|91%
|
|-
| +184
|92%
|
|-
| +185
|92%
|
|-
| +186
|92%
|
|-
| +187
|92%
|
|-
| +188
|92%
|
|-
| +189
|92%
|
|-
| +190
|92%
|
|-
| +191
|92%
|
|-
| +192
|92%
|
|-
| +193
|93%
|
|-
| +194
|93%
|
|-
| +195
|93%
|
|-
| +196
|93%
|
|-
| +197
|93%
|
|-
| +198
|93%
|
|-
| +199
|93%
|
|-
| +200
|93%
|
|-
| +201
|93%
|
|-
| +202
|93%
|
|-
| +203
|94%
|
|-
| +204
|94%
|
|-
| +205
|94%
|
|-
| +206
|94%
|
|-
| +207
|94%
|
|-
| +208
|94%
|
|-
| +209
|94%
|
|-
| +210
|94%
|
|-
| +211
|94%
|
|-
| +212
|94%
|
|-
| +213
|95%
|
|-
| +214
|95%
|
|-
| +215
|95%
|
|-
| +216
|95%
|
|-
| +217
|95%
|
|-
| +218
|95%
|
|-
| +219
|95%
|
|-
| +220
|95%
|
|-
| +221
|95%
|
|-
| +222
|95%
|
|-
| +223
|95%
|
|-
| +224
|95%
|
|-
| +225
|95%
|
|-
| +226
|95%
|
|-
| +227
|96%
|
|-
| +228
|96%
|
|-
| +229
|96%
|
|-
| +230
|96%
|
|-
| +231
|96%
|
|-
| +232
|96%
|
|-
| +233
|96%
|
|-
| +234
|96%
|
|-
| +235
|96%
|
|-
| +236
|96%
|
|-
| +237
|96%
|
|-
| +238
|96%
|
|-
| +239
|96%
|
|-
| +240
|96%
|
|-
| +241
|96%
|
|-
| +242
|96%
|
|-
| +243
|97%
|
|-
| +244
|97%
|
|-
| +245
|97%
|
|-
| +246
|97%
|
|-
| +247
|97%
|
|-
| +248
|97%
|
|-
| +249
|97%
|
|-
| +250
|97%
|
|-
| +251
|97%
|
|-
| +252
|97%
|
|-
| +253
|97%
|
|-
| +254
|97%
|
|-
| +255
|97%
|
|-
| +256
|97%
|
|-
| +257
|97%
|
|-
| +258
|97%
|
|-
| +259
|
|
|-
| +260
|
|
|-
| +261
|
|
|-
| +262
|
|
|-
| +263
|
|
|-
| +264
|
|
|-
| +265
|
|
|-
| +266
|
|
|-
| +267
|
|
|-
| +268
|
|
|-
| +269
|
|
|-
| +270
|
|
|-
| +271
|
|
|-
| +272
|
|
|-
| +273
|
|
|-
| +274
|
|
|-
| +275
|
|
|-
| +276
|
|
|-
| +277
|
|
|-
| +278
|
|
|-
| +279
|
|
|-
| +280
|
|
|-
| +281
|
|
|-
| +282
|
|
|-
| +283
|
|
|-
| +284
|
|
|-
| +285
|
|
|-
| +286
|
|
|-
| +287
|
|
|-
| +288
|
|
|-
| +289
|
|
|-
| +290
|
|
|-
| +291
|
|
|-
| +292
|
|
|-
| +293
|
|
|-
| +294
|
|
|-
| +295
|
|
|-
| +296
|
|
|-
| +297
|
|
|-
| +298
|
|
|-
| +299
|
|
|-
| +300
|99%(?)
|
|-
| +301
|99%
|
|-
| +302
|99%
|
|-
| +303
|99%
|
|-
| +304
|99%
|
|-
| +305
|99%
|
|-
| +306
|99%
|
|-
| +307
|99%
|
|-
| +308
|99%
|
|-
| +309
|99%
|
|-
| +310
|99%
|
|-
| +311
|99%
|
|-
| +312
|99%
|
|-
| +313
|99%
|
|-
| +314
|99%
|
|-
| +315
|99%
|
|-
| +316
|99%
|
|-
| +317
|99%
|
|-
| +318
|99%
|
|-
| +319
|99%
|
|-
| +320
|99%
|
|-
| +321
|99%
|
|-
| +322
|99%
|
|-
| +323
|99%
|
|-
| +324
|99%
|
|-
| +325
|99%
|
|-
| +326
|99%
|
|-
| +327
|99%
|
|-
| +328
|99%
|
|-
| +329
|99%
|
|-
| +330
|99%
|
|-
| +331
|99%
|
|-
| +332
|99%
|
|-
| +333
|99%
|
|-
| +334
|99%
|
|-
| +335
|99%
|
|-
| +336
|99%
|
|-
| +337
|99%
|
|-
| +338
|99%
|
|-
| +339
|99%
|
|-
| +340
|99%
|
|-
| +341
|99%
|
|-
| +342
|99%
|
|-
| +343
|99%
|
|-
| +344
|99%
|
|-
| +345
|99%
|
|-
| +346
|99%
|
|-
| +347
|99%
|
|-
| +348
|99%
|
|-
| +349
|99%
|
|-
| +350
|99%
|
|-
| +351
|99%
|
|-
| +352
|99%
|
|-
| +353
|99%
|
|-
| +354
|99%
|
|-
| +355
|99%
|
|-
| +356
|99%
|
|-
| +357
|99%
|
|-
| +358
|99%
|
|-
| +359
|99%
|
|-
| +360
|99%
|
|-
| +361
|99%
|
|-
| +362
|99%
|
|-
| +363
|99%
|
|-
| +364
|99%
|
|-
| +365
|99%
|
|-
| +366
|99%
|
|-
| +367
|99%
|
|-
| +368
|99%
|
|-
| +369
|99%
|
|-
| +370
|99%
|
|-
| +371
|99%
|
|-
| +372
|99%
|
|-
| +373
|99%
|
|-
| +374
|99%
|
|-
| +375
|99%
|
|-
| +376
|99%
|
|-
| +377
|99%
|
|-
| +378
|99%
|
|-
| +379
|99%
|
|-
| +380
|99%
|
|-
| +381
|99%
|
|-
| +382
|99%
|
|-
| +383
|99%
|
|-
| +384
|99%
|
|-
| +385
|99%
|
|-
| +386
|99%
|
|-
| +387
|99%
|
|-
| +388
|99%
|
|-
| +389
|99%
|
|-
| +390
|99%
|
|-
| +391
|99%
|
|-
| +392
|99%
|
|-
| +393
|99%
|
|-
| +394
|99%
|
|-
| +395
|99%
|
|-
| +396
|99%
|
|-
| +397
|99%
|
|-
| +398
|99%
|
|-
| +399
|99%
|
|-
| +400
|99%
|
|-
| +401
|99%
|
|-
| +402
|99%
|
|-
| +403
|99%
|
|-
| +404
|99%
|
|-
| +405
|99%
|
|-
| +406
|99%
|
|-
| +407
|99%
|
|-
| +408
|99%
|
|-
| +409
|99%
|
|-
| +410
|99%
|
|-
| +411
|99%
|
|-
| +412
|99%
|
|-
| +413
|99%
|
|-
| +414
|99%
|
|-
| +415
|99%
|
|-
| +416
|99%
|
|-
| +417
|99%
|
|-
| +418
|99%
|
|-
| +419
|99%
|
|-
| +420
|99%
|
|-
| +421
|99%
|
|-
| +422
|99%
|
|-
| +423
|99%
|
|-
| +424
|99%
|
|-
| +425
|99%
|
|-
| +426
|99%
|
|-
| +427
|99%
|
|-
| +428
|99%
|
|-
| +429
|99%
|
|-
| +430
|99%
|
|-
| +431
|99%
|
|-
| +432
|99%
|
|-
| +433
|99%
|
|-
| +434
|99%
|
|-
| +435
|99%
|
|-
| +436
|99%
|
|-
| +437
|99%
|
|-
| +438
|99%
|
|-
| +439
|99%
|
|-
| +440
|99%
|
|-
| +441
|99%
|
|-
| +442
|99%
|
|-
| +443
|99%
|
|-
| +444
|99%
|
|-
| +445
|99%
|
|-
| +446
|99%
|
|-
| +447
|99%
|
|-
| +448
|99%
|
|-
| +449
|99%
|
|-
| +450
|99%
|
|-
| +451
|99%
|
|-
| +452
|99%
|
|-
| +453
|99%
|
|-
| +454
|99%
|
|-
| +455
|99%
|
|-
| +456
|99%
|
|-
| +457
|99%
|
|-
| +458
|99%
|
|-
| +459
|99%
|
|-
| +460
|99%
|
|-
| +461
|99%
|99.87%
|}
|}

Offline experience is only awarded upon the player relogging back into the game. Therefore, assuming the player does not log in too early, it is possible to log off before a passive tier breakpoint for 24 hours to obtain the maximum amount of non-penalty experience, using it to level beyond the breakpoint. However, deliberately doing this over active training is not advised, as active training will always yield faster experience rates.
{{Top}}


==Update history==
==Update history==
Please note that all contributions to Brighter Shores Wiki are considered to be released under the CC BY-NC-SA 3.0 (see Brighter Shores:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)

This page is a member of a hidden category: