Editing Experience
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However, between levels 201-500, each KP grants 6,25% of a level. Given that levels 200+ take four times more actions, this means that the experience each KP gives retains their numerical scaling from 20-200, but are 4 times less effective due to the increased experience per level. This encourages active training and prevents KP being used to significantly skip over endgame content.. |
However, between levels 201-500, each KP grants 6,25% of a level. Given that levels 200+ take four times more actions, this means that the experience each KP gives retains their numerical scaling from 20-200, but are 4 times less effective due to the increased experience per level. This encourages active training and prevents KP being used to significantly skip over endgame content.. |
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==Easy battle penalty (combat)== |
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==Experience penalties== |
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⚫ | In [[combat]] and activities which involve combat, such as [[detective|Crime Dens]], defeating a mob that is '''11 or more''' levels below the player's combat level will incur an experience penalty, known as the '''easy battle penalty,''' on the experience earned from completing the activity. This penalty increases with increasing level difference. |
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The game imposes several experience penalties for overlevelling certain activities, as detailed below. |
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=== Active combat penalty === |
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⚫ | Although the game has a display for '''easy battle penalty''' during combat initiation, this indicator is not always accurate. The experience awarded for fighting a mob of a certain level below the player's combat level can be more accurately estimated with the following formula. This is also reflected when looking at monster information cards, and is calculated using the player's '''current''' combat profession compared to the monster's combat level, even if the card of the monster being viewed is from another episode. |
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⚫ | In [[combat]] and activities which involve combat, such as [[detective|Crime Dens]], defeating a |
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⚫ | Although the game has a display for |
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|C |
|C |
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|The combat profession level of the player, depending on the episode they are currently physically located in |
|The combat profession level of the player, depending on the episode they are currently physically located in |
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|M |
|M |
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<math>Penalty% = 100 \times (1 - 0.5^{\frac{C - M - 10}{50}})</math> |
<math>Penalty% = 100 \times (1 - 0.5^{\frac{C - M - 10}{50}})</math> |
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where <math>C-M-10 \geq 0</math> |
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⚫ | The theoretical maximum penalty, applied when a level 500 player fights a level 0 monster, according to this formula, is '''99.89%'''. However, due to the low base experience (205) of a level 0 monster, this value (0.23) is rounded up to 1xp, which is the minimum xp a player can earn after defeating a monster. This |
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⚫ | The theoretical maximum penalty, applied when a level 500 player fights a level 0 monster, according to this formula, is '''99.89%'''. However, due to the low base experience (205) of a level 0 monster, this value (0.23) is rounded up to 1xp, which is the minimum xp a player can earn after defeating a monster. This increases the actual penalty to '''99.5%''', despite its formulaic value being much lower. |
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⚫ | Currently the smallest observable penalty ingame occurs at a combat level difference of +11, giving a penalty of 1.38% |
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⚫ | Currently the smallest observable penalty ingame occurs at a combat level difference of +11, giving a penalty of 1.38%, while the greatest observable penalty occurs when comparing a level 500 Watchperson with a level 39 Eyeless Zombie, at a level difference of +461, for which the player will obtain '''1xp''' (rounded down from 1.46) out of the monster's 758 base experience, resulting in a '''99.87%''' penalty correct to two decimal places. |
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This experience penalty is applied immediately upon reaching the level of the next passive activity, based on the moment the player receives the experience drop that causes the level up. As such this penalty is applied even before the player unlocks their newest passive ability. |
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{| class="wikitable mw-collapsible align-centre-2" |
{| class="wikitable mw-collapsible align-centre-2" |
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|+ class="nowrap" |Passive |
|+ class="nowrap" |Passive monster penalty |
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!Tier |
!Tier |
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!XP Penalty |
!XP Penalty |
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|87.5% |
|87.5% |
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Offline experience is only calculated upon the player relogging back into the game. Therefore, assuming the player does not log in too early, it is possible to log off before a passive tier breakpoint for 24 hours to obtain the maximum amount of non-penalty experience, using it to level beyond the breakpoint. However, deliberately doing this over active training is not advised, as active training will always yield faster experience rates. |
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==Update history== |
==Update history== |