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Killing monsters and fulfilling certain tasks will grant players '''experience''' (also known as '''xp''', '''exp''') which they can accumulate to increase their levels in [[profession]]s. Players will start a profession with zero experience, and are able to level their professions to level 500.
Killing monsters and fulfilling certain tasks will grant players '''experience''' (also known as '''xp''', '''exp''') which they can accumulate to increase their levels in [[profession]]s. Players will start a profession with zero experience, and are able to [[level]] their professions to level 500.


== Experience table ==
== Experience table ==
The following table shows the relationship between the profession level, the experience required for that level, and the experience difference from the previous level:
The following table shows the relationship between the profession level, the experience required for that level, and the experience difference from the previous level:
{| class="wikitable"
{{Experience table}}
|-

== Experience figures ==
! Level !! Experience !! XP needed for level up
|-
The following figures show the required experience per level and cumulative experience:
|colspan="3"| Novice

|-
[[File:Required Experience.png|Required Experience gain for Level up]]
| 0 || 0 ||500
[[File:Cumulative Experience.png|Cumulative Experience per Level]]
|-

| 1 || 500 ||515
Since the experience scales quite significantly, here the figures are repeated with a logarithmic exp-axis:
|-

| 2 || 1015 ||530
[[File:Required Experience Logarithmic.png|Required Experience gain for Level up in logarithmic scale]]
|-
[[File:Cumulative Experience logarithmic.png|Cumulative Experience per Level in a logarithmic scale]]
| 3 || 1545 ||545

|-
== Required experience amount breakpoints ==
| 4 || 2090 ||561
Based on the above table, we can notice a few breakpoints in the experience formula:
|-

| 5 || 2651 ||578

|-

| 6 || 3229 ||1189
'''Novice:'''
|-

| 7 || 4418 ||1224
Levels 0-6 : every level requires around 2,95% more experience than the previous one;
|-

| 8 || 5642 ||1260
Levels 7-12: every level still requires 2,95% more experience, but the required experience is also doubled;
|-

| 9 || 6902 ||1297
Levels 13-20: again, every level requires 2,95% more experience, but it is once again doubled.
|-

| 10 || 8199 ||1335
For example, going from level 13 to level 14 requires slightly more than 4x the experience required from level 4 to level 5.
|-

| 11 || 9534 ||1374

|-
'''Apprentice to expert:'''
| 12 || 10908 ||2828

|-
Levels 21-200: the required experience, per level, has been quintupled (explaining why you suddenly feel like you hit a wall once you are at skill level 20), and every new level from 21 to 200 requires 1,94% more experience than the previous one.
| 13 || 13736 ||2911

|-

| 14 || 16647 ||2997
'''Expert to ultimate:'''
|-

| 15 || 19644 || 3084
Levels 201-500: the required experience per level is once again quadrupled, then every new level requires around 0,60% more experience than the previous one.
|-

| 16 || 22728 || 3175

|-

| 17 || 25903 || 3268
'''Conclusions:'''
|-

| 18 || 29171 ||
Since the experience gain per action grows at a similar rate than experience needed (the percentage increase), but with no breakpoints, one can assume that the amount of actions required to level up from, let's say, 21 to 22, is the same than the one required from 198 to 199.
|-

| 19 || ||
Levels 0-20 are certainly made easier for the sake of allowing players to explore new professions quickly.
|-

|colspan="3"| Apprentice
Levels 21-200 look like the intended regular levels, requiring some dedication.
|-

| 20 || 35997 || 17818
Finally, levels 201+ require an absurd amount of experience and are likely here to make sure players end up specializing in something if they want to pursue leaderboards and the ultimate cape.
|-

| 21 || 53815 || 18164

|-
'''Impact of knowledge conversion into experience:'''
| 22 || 71979 ||

|}
Levels 20-200: converting one knowledge point into experience grants 25% of a level.

Levels 201-500: it grants 6,25% of a level. This is logical: since levels 200+ take four times more actions, having knowledge granting 25% of a level would mean post 200 leveling would rely mostly on knowledge conversion, which would feel weird for sure.
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