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Killing monsters and fulfilling certain tasks will grant players '''experience''' (also known as '''xp''', '''exp''') which they can accumulate to increase their levels in [[profession]]s. Players will start a profession with zero experience, and are able to level their professions to level 500.
Killing monsters and fulfilling certain tasks will grant players '''experience''' (also known as '''xp''', '''exp''') which they can accumulate to increase their levels in [[profession]]s. Players will start a profession with zero experience, and are able to [[level]] their professions to level 500.


== Experience table ==
== Experience table ==
The following table shows the relationship between the profession level, the experience required for that level, and the experience difference from the previous level:
The following table shows the relationship between the profession level, the experience required for that level, and the experience difference from the previous level:
{| class="wikitable"
{{Experience table}}
|-

== Experience figures ==
! Level !! Experience !! XP needed for level up
!Knowledge XP
The following figures show the required experience per level and cumulative experience:
|-

| colspan="4" | '''Novice'''
[[File:Required Experience.png|Required Experience gain for Level up]]
|-
[[File:Cumulative Experience.png|Cumulative Experience per Level]]
| 0 || 0 || colspan="2" |500

|-
Since the experience scales quite significantly, here the figures are repeated with a logarithmic exp-axis:
| 1 || 500 || colspan="2" |515

|-
[[File:Required Experience Logarithmic.png|Required Experience gain for Level up in logarithmic scale]]
| 2 || 1,015 || colspan="2" |530
[[File:Cumulative Experience logarithmic.png|Cumulative Experience per Level in a logarithmic scale]]
|-
| 3 || 1,545 || colspan="2" |545
|-
| 4 || 2,090 || colspan="2" |561
|-
| 5 || 2,651 || colspan="2" |578
|-
| 6 || 3,229 || colspan="2" |1,189
|-
| 7 || 4,418 || colspan="2" |1,224
|-
| 8 || 5,642 || colspan="2" |1,260
|-
| 9 || 6,902 || colspan="2" |1,297
|-
| 10 || 8,199 || colspan="2" |1,335
|-
| 11 || 9,534 || colspan="2" |1,374
|-
| 12 || 10,908 || colspan="2" |2,828
|-
| 13 || 13,736 || colspan="2" |2,911
|-
| 14 || 16,647 || colspan="2" |2,997
|-
| 15 || 19,644 || colspan="2" | 3,084
|-
| 16 || 22,728 || colspan="2" | 3,175
|-
| 17 || 25,903 || colspan="2" | 3,268
|-
| 18 || 29,171 || colspan="2" | 3,364
|-
| 19 || 32,535 || colspan="2" | 3,462
|-
| colspan="4" | '''Apprentice'''
|-
| 20 || 35,997 || 17,818
| +4455 XP
|-
| 21 || 53,815 || 18,164
| +4542 XP
|-
| 22 || 71,979 || 18,517
| +4630 XP
|-
| 23 || 90,496 || 18,877
| +4720 XP
|-
| 24 || 109,373 ||19,244
| +4812 XP
|-
|25
|128,617
|19,619
| +4905 XP
|-
|26
|148,236
|20,000
| +5000 XP
|-
|27
|168,236
|20,389
| +5098 XP
|-
|28
|188,625
|20,785
| +5197 XP
|-
|29
|209,410 || 21,189
| +5298 XP
|-
| 30 || 230,599 || 21,601
| +5401 XP
|-
| 31 || 252,200 || 22,011
| +5506 XP
|-
| 32 || 274,221 || 22,449
| +5613 XP
|-
| 33 || 296,670 || 22,886
| +5722 XP
|-
| 34 || 319,556 ||
| +5833 XP
|-
|35
|342,887
|
| +5833 XP
|-
|36
|366,671
|
| +5947 XP
|-
|37
|390,918
|
| +6062 XP
|-
|38
|415,636
|
| +6180 XP
|-
|39
|440,834
|
| +6300 XP
|-
|40
|466,522
|
| +6423 XP
|-
|41
|492,710
|
| +6547 XP
|-
|42
|519,407
|
| +6675 XP
|-
|43
|546,623
|
| +6804 XP
|-
|44
|574,368
|
| +6937 XP
|-
|45
|602,652
|
| +7072 XP
|-
|46
|631,486
|
| +7209 XP
|-
|47
|660,881
|
| +7349 XP
|-
|48
|690,847
|
| +7492 XP
|-
|49
|721,396
|
| +7638 XP
|-
| colspan="4" |'''Journeyman'''
|-
|50
|752,539
|
| +7938 XP
|-
|51
|784,287
|
| +8092 XP
|-
|52
|816,652
|
| +8249 XP
|-
|53
|849,646
|
| +8409 XP
|-
|54
|883,282
|
| +8573 XP
|-
|55
|917,572
|
| +8740 XP
|-
|56
|952,528
|
| +8909 XP
|-
|57
|988,164
|
| +9083 XP
|-
|58
|1,024,493
|
| +9259 XP
|-
|59
|1,061,528
|
| +9439 XP
|-
|60
|1,099,283
|
| +9623 XP
|-
|61
|1,137,772
|
| +9810 XP
|-
|62
|1,177,009
|
| +10000 XP
|-
|63
|1,217,009
|
| +10195 XP
|-
|64
|1,257,787
|
| +10393 XP
|-
|65
|1,299,357
|
| +10595 XP
|-
|66
|1,341,736
|
| +10801 XP
|-
|67
|1,384,938
|
| +11011 XP
|-
|68
|1,428,980
|
| +11225 XP
|-
|69
|1,473,878
|
| +11443 XP
|-
|70
|1,519,649
|
| +11666 XP
|-
|71
|1,566,310
|
| +11893 XP
|-
|72
|1,613,878
|
| +12124 XP
|-
|73
|1,662,371
|
| +12359 XP
|-
|74
|1,711,807
|
| +12600 XP
|-
|75
|1,762,204
|
| +12845 XP
|-
| colspan="4" |'''Adept'''
|-
|100
|3,396,108
|
| +20786 XP
|-
|117
|5,052,218
|
| +28285 XP
|-
|125
|6,040,195
|
| +33636 XP
|-
|150
|10,319,013
|
| +54432 XP
|-
|175
|17,243,259
|
| +88085 XP
|-
| colspan="4" |'''Expert'''
|-
|200
|28,448,494
|
| +142544 XP
|-
|210
|51,859,319
|
| +150151 XP
|-
|225
|89,611,386
|
| +164689 XP
|-
|250
|160,276,100
|
| +190274 XP
|-
|275
|241,918,762
|
| +219833 XP
|-
|300
|336,244,832
|
| +253985 XP
|-
|325
|445,224,715
|
| +293442 XP
|-
|337
|503,395,645
|
| +312692 XP
|-
|350
|571,134,915
|
| +339029 XP
|-
|375
|716,605,603
|
| +391698 XP
|-
|400
|884,675,555
|
| +452549 XP
|-
|425
|1,078,855,621
|
| +522854 XP
|-
|450
|1,303,202,085
|
| +604080 XP
|-
|475
|1,562,401,381
|
| +697925 XP
|-
| colspan="4" |'''Ultimate'''
|-
|500
|1,861,867,939
|
| +801706 XP
|}


== Required experience amount breakpoints ==
== Required experience amount breakpoints ==
Based on the above table, we can notice a few breakpoints in the experience formula:
Based on the above table, we can notice a few breakpoints in the experience formula:


For the sake of being rigorous, the following data has been observed based on an incomplete chart, not datamined.




Line 41: Line 446:
Levels 201-500: the required experience per level is once again quadrupled, then every new level requires around 0,60% more experience than the previous one.
Levels 201-500: the required experience per level is once again quadrupled, then every new level requires around 0,60% more experience than the previous one.



To say it differently: at level 20, you've got 4,8% of the experience to level 50, 1% of the experience to level 100, 0,13% of the experience to level 200 and 0,002% of the experience to level 500.

At level 100, you've got 12% of the experience to level 200, and 0,2% of the experience to level 500.

At level 200, you've got 1,5% of the experience to level 500.

At level 350, you've got 30,7% of the experience to level 500.




'''Conclusions:'''
'''Conclusions:'''


Since the experience gain per action grows at a similar rate than experience needed (the percentage increase), but with no breakpoints, one can assume that the amount of actions required to level up from, let's say, 21 to 22, is the same than the one required from 198 to 199.
While I haven't checked the increase in experience gained per action yet, I assume it follows a fairly similar formula regarding the percentage increases, but completely ignores the multipliers at specific breakpoints. It'd mean that you have indirect penalties if you do underleveled content, but that each level takes a similar amount of actions if you do "on-level" content (barring the breakpoint multipliers).


Levels 0-20 are certainly made easier for the sake of allowing players to explore new professions quickly.
Levels 0-20 are certainly made easier for the sake of allowing players to explore new professions quickly.
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'''Additional data needed:'''
'''Impact of knowledge conversion into experience:'''

Levels 20-200: converting one knowledge point into experience grants 25% of a level.


Providing exp gained per action isn't quadrupled either for levels 201+, it would be interesting to know whether converting knowledge into experience ends up being the fastest way to level past this point, considering knowledge conversion seems to be granting around 20-25% of a full level. I don't have a high level skill personally so additional data would be very helpful.
Levels 201-500: it grants 6,25% of a level. This is logical: since levels 200+ take four times more actions, having knowledge granting 25% of a level would mean post 200 leveling would rely mostly on knowledge conversion, which would feel weird for sure.
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